About The Author

Devon Oratz  is a 25 year old writer and game designer. Devon received his BA in Creative Writing in 2008 from the Charles & Lily Lieb Port Creative Writing program at SUNY Purchase. His short story “Revelations” appears in the Spring ’08 issue of Space and Time Magazine, as mentioned here.

From his early childhood onwards and especially after creating Systems Malfunction in 2005, Devon has been all about the game design. In that time, he has created: a handful of other LARPs still in the playtesting phase, a slew of complete (and free!) computer games, and half a dozen or more tabletop RPGs in various stages of completion. Of the many of those that he’d spent years and years on with absolutely no recognition, it was of course the one that he finished in just one day, Anathema (not to be confused with the cornucopia of other tabletop games that happen to be called Anathema) that won the February, 2011 Ronnie Award.

February, 2011 turned out to be a good month for Devon, since it was also the month he got his dream job (since the age of 10) working for Catalyst Game Labs as a freelance writer for Shadowrun, the greatest tabletop RPG ever created, a game which inspired Systems Malfunction, well, just as much as William Gibson inspired Shadowrun.

When not making video games, LARPs, and tabletop RPGs Devon, being a total and irredeemable geek, is probably playing one of the above. When not doing that, being an enormous film buff, he searches for the elusive movie that he has not already seen, but might potentially enjoy.

***P.S. If you’re confused by the header and tagline, this blogamajig has nothing to do with TWIFS. I just like them.A lot.

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