Archive for the ‘Game Design’ Category

I just completely rewrote the Character Advancement rules of S P L I N T E R to reinforce its themes of being a meditation on violent entertainment. Your character improvement is now powered by subscribers and ratings. How freaking cool is that?! Read about it here, although devoid of context these mechanics might not [...]

Since it’s the 6th, I didn’t quite make it. Damn procrastination. So 2011 was a very busy year, so much so that I did a lousy job of chronicling my activities here.  2012 is a new year and a fresh start. Here are some projects that I’m working on or planning on working on going into the [...]

(This is a big one. First thing’s freaking last, as usual.) S P L I N T E R is a tabletop roleplaying game that I began writing and testing back in summer of 2008. I don’t want to sound like buzzword city again, but the game is simultaneously wildly experimental and stringently traditional. How [...]

So the other day, OUT OF THE FUCKING BLUE (as Nice Guy Eddie would say) I got asked by George Strayton (yes, as in that George Strayton) to fill in at the last minute to fix up the monsters chapter for his new RPG, Dungeons & Dragons Mazes & Monsters Legends & Labyrinths The Secret Fire. The [...]

The Last Day is a very weird and experimental LARP that I wrote in Late 2009 and Early 2010. It saw a 10 week playtesting period in early 2010. What is weird and experimental about it? Well, primarily the setting and the genre and the way it is handled. Besides the fact that the genre [...]

As much for my own organizational purposes as for anything else, here is a list of things I have made and finished or mostly finished since 2008 that either are totally unpublished or have no permanent presence on the entire internet. This first part will focus on roleplaying games that do not require a computer [...]