I just completely rewrote the Character Advancement rules of S P L I N T E R to reinforce its themes of being a meditation on violent entertainment. Your character improvement is now powered by subscribers and ratings. How freaking cool is that?! Read about it here, although devoid of context these mechanics might not [...]
Archive for the ‘Tabletop Roleplaying’ Category
This Is Entertainment
Posted: February 7, 2012 in Game Design, Tabletop RoleplayingTags: Devon Oratz, Game Design, Roleplaying, RPG, Splinter, TTRPG
First Of The Year (Not Even Close)
Posted: January 6, 2012 in Game Design, Shadowrun, Tabletop Roleplaying, UncategorizedTags: Devon Oratz, Fantasy, Game Design, Roleplaying, RPG, RPG Maker, S P L I N T E R, Science Fiction, Shadowrun, Singularity, Splinter, Systems Malfunction, Tarot American, TTRPG
Since it’s the 6th, I didn’t quite make it. Damn procrastination. So 2011 was a very busy year, so much so that I did a lousy job of chronicling my activities here. 2012 is a new year and a fresh start. Here are some projects that I’m working on or planning on working on going into the [...]
Inside The |S P L I N T E R|
Posted: August 19, 2011 in Game Design, Tabletop RoleplayingTags: 1984, Brave New World, Dungeons & Dragons, Dyson sphere, Dystopia, Fantasy, Farenheit 451, Game Design, House of Leaves, megastructure, Ringworld, Roleplaying, RPG, S P L I N T E R, Science Fiction, Splinter, TTRPG
(This is a big one. First thing’s freaking last, as usual.) S P L I N T E R is a tabletop roleplaying game that I began writing and testing back in summer of 2008. I don’t want to sound like buzzword city again, but the game is simultaneously wildly experimental and stringently traditional. How [...]
Surprise Bonus Game Design!
Posted: July 29, 2011 in Game Design, Tabletop RoleplayingTags: Dungeons & Dragons, Game Design, George Strayton, Legends & Labyrinths, Roleplaying, RPG, The Secret Fire
So the other day, OUT OF THE FUCKING BLUE (as Nice Guy Eddie would say) I got asked by George Strayton (yes, as in that George Strayton) to fill in at the last minute to fix up the monsters chapter for his new RPG, Dungeons & Dragons Mazes & Monsters Legends & Labyrinths The Secret Fire. The [...]
The Unpublished – Part I
Posted: July 20, 2011 in Game Design, LARPing, Tabletop RoleplayingTags: CARRIER, Devon Oratz, Eldritch, Game Design, LARP, LARPing, Phantasm, Roleplaying, RPG, Singularity, Splinter, Systems Malfunction, The Last Day, TTRPG
As much for my own organizational purposes as for anything else, here is a list of things I have made and finished or mostly finished since 2008 that either are totally unpublished or have no permanent presence on the entire internet. This first part will focus on roleplaying games that do not require a computer [...]