still not dead yet

I’ve been sick (still am sick, actually) or busy or distracted or, intermittently, [SKYRIM]. Something or other for the past several months, but I just wanted to say that going into 2012 I’m really hoping that the activity level of this blog will rise and that I’ll be discussing my game design pursuits here a whole lot more.

A promise to myself, even if no one else is presently reading this.

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