So, this is going to be more upbeat than the last thing I blogged, which is a very low bar.
I’ve decided that every Thursday or every other Thursday (not sure which I’ll be able to manage) I’m going to check in on-the-regs with an update on the affairs of the folks here at End Transmission Games and the status of the various products that we’re working on. Why Thursday? Well it’s the only day of the week named for the Norse God of muthafuggin Thunder, Thor (trivia: he was totally a thing before Chris Hemsworth played him on TV). And that’s good enough for me.
So here it is:
TRANSMISSIONS FROM THE END – #001
Right now, I’m the line developer of no less than three game lines: SPLINTER, DicePunk (which includes both Phantasm(2010) and Psionics), and The Singularity System. The workload this entails probably deserves a blog post of its own, but this isn’t that blog post. It’s the short version. That’s a crazy amount of work, and being the line dev of one game is probably enough to drive a normal man crazy, but I’m crazy to begin with, and this is what I love, so down for it.
This year, we’re an Event Partner of GenCon 2016! Yes, seriously. Like at the same tier as ACD Distribution or Fantasy Flight Games (holy shnikees!). We’ve finally made it into the Dealer’s Hall (Booth #2853) and we’re running a staggering 64 hours of the aforementioned games at the con. I know that’s a pittance compared to what Catalyst Game Labs or D&D is running, but for us, it’s a TON.
Big shout out to the BAMFs at Kelly’s Heroes who’ll be running twenty hours of those games for us. But that leaves us with 44 hours of games to run between myself and Mikaela and the inner circle we’re bringing along, and we need to spend a lot of our time at the booth. If you’re coming to GenCon and you’d like to help out, please sign up to become a StormWatch Warden here! We’re offering exclusive free swag, badge comps, and more depending on how many hours you can run.
Mikaela did the legwork of mailing out the books from the SPLINTER Kickstarter a couple weeks ago, so those should be arriving in the hands of our awesome backers soon. The dice gnomes at Chessex are currently manufacturing our custom SPLINTER dice too, and we’re still waiting on those (not a lot of backers are getting custom dice, just the highest tiers, but they’ll be on sale at GenCon).
In other SPLINTER News, the SPLINTER Living Campaign, Glory & Gore (website still to come), is launching at GenCon. We’ve got six instances of it running at GenCon this year and most of them still have some tickets left. The first three adventures in Glory & Gore were written by Richard Kelly and will eventually be available as a stand-alone published adventure (working title: Return To The Dread Abyss of the Digitarchs). You can bring your own Player/Avatars or pick PreGens, either way you level up as you progress through the adventures. This is part of what we’re looking for GMs for, so see the Stormwatch Warden application form above.
The Pleasantville Project is the first Psionics adventure, and the first installment in the Eternal Storm Campaign. It’s written by Richard Kelly, so I don’t feel like I’m bragging when I say it’s awesome. If enough people buy it, we WILL publish more adventures continuing the campaign, so check it out!
This convention season, our demo for DicePunk is Psionic Phantasms, a crossover between Psionics and Phantasm(2010) that I’m very excited about.
I’m also working on a new DicePunk adventure (it’s a canon event in the Psionics universe, but the PCs don’t need to be Espers) that will be published at some point, maybe alter this year. The plan is for it to include conversions for running it in other popular systems like FATE and Savage Worlds. It’s called Escape From Cleveland, and I’ll tease more about it in future installments of Transmissions From The End.
Good and bad news on this front. Bad news first. In the past, I think I had teased Module 04: Infowar, the hacking sourcebook, for a GenCon release. Unfortunately, at this point, I think the release of a physical book by GenCon is pretty much ruled out at this point. A rash of personal (mental) health programs has really slowed me down on writing this one. A PDF release by GenCon is more of a possibility, because we won’t have to wait for it to come back from the printers, but I’m not promising that either.
The good news is that our September, 2015 Singularity System release Epic Space Battles was nominated for a Best Free Product ENnie award this year! You can vote for it here! And you should, apparently today is the last day to vote (already!?) so VOTE FOR IT!!!!!! Ahem. I mean…cool, practiced indifference. This marks our tiny little concern’s second Ennie nomination, which is awesome. And an actual win would be awesome beyond words.
To celebrate this free product’s surprising popularity (which is news to me!), I am considering using some of the four instances we have of The Singularity System running at this year at GenCon as “Epic Space Battle” tournaments instead of the same old sampling of Singularity System demos that we’ve been running since 2014. I’ll reveal more about that in the future.
That’s all I’ve got for right now. See you next Thorsday or the Thorsday after that for the next installment of Transmissions From The End.