TFW: You realize that a rule that you both wrote and published makes no fucking sense.
I think that Firefight came out in 2013 or 2014? I forget. Anyway, anyway, there’s this Combat Maneuver on p. 15, Defensive Roll, that makes literally no fucking sense.
The rule says “A character with this Combat Maneuver decreases the Difficulty Stage of all Evasion rolls made versus Splash Attacks by one, from Hard to Normal.”
This makes exactly 0 sense. In The Singularity System you do not ever ROLL an Evasion test versus a “Splash Attack” because that is NOT A THING. Instead, attacks have a BLAST Radius and you suffer damage based on how close you are to ground zero, your Armor, the attack’s Piercing, and nothing else.
In 2013 I published a rule that was goddamn nonsense. But that can’t have happened! I’m perfect!
Still, though…that…fucking…feeling…when. So, Errata, effective immediately:
For Firefight, p. 15:
- Replace the Description of Defensive Roll with the following text: “A character with this combat maneuver can make an Evasion or Athletics roll (whichever is higher) when caught in the Blast Radius of any attack with a Blast Radius. Each Hit achieved on this test reduces the damage of the Blast attack by one–after reducing Base damage by meters from target,but before applying Armor.”