Transmissions From The End #007
SysMal Kickstarter In Its Last Week
Giant thank you, if you happen to be reading this, to everyone who helped us get this far, from the backers to the writers and artists (whose passion and dedication for their work has genuinely impressed me) to the superfans that have been with us since the old, old, old days at SUNY Purchase (for me, those were the GOOD old days, but even within our innermost inner circle opinions vary widely on that). Having been in the opposite position last year, being funded with a week left to go feels much better than the opposite. I feel like anyone reading this a) has already backed or b) is fervently never going to, but nonetheless, there will be a link a couple of paragraphs down just in case.
I have desperately wanted Systems Malfunction to be a “thing” since graduating college eight years ago (was it eight whole years? was it only eight? time is a baffling thing). And by a “thing”, I mean a thing that least SOME people, at least within the geek set, have heard of. And as I’ve blogged before, it’s all extremely relative but I digress…
I think in 2010 I decided to dedicate my entire life to ensuring its thingness. Now, six years and change of toil and failure later, its thingness is far from ensured: the argument could be made, even, that it’s never going to happen and that I should up. But this moment right now is the closest that Systems Malfunction has ever come to manifesting into the awareness of the public. It’s not there yet, but the Kickstarter isn’t over yet, either, and even when it is, that’s not where things end. I want to build communities around these games: organized play, fan forums, the works. And we want to start really building some of that infrastructure going into the next year.
Anyway, in this Update, I talk about “pipe dream” ideas we had for way past the Full Color stretch goal, in the hopes of getting backers to vote on them, in case we finish with a little extra money. You may want to check that out if you have not already.
SPLINTER QSR and Infowar
SPLINTER is a game we make that is a crazy mindf*ck that’s like an RPG inside an RPG, man! I’ve actively derided it as “too weird to sell” yet soon we’ll be not just selling it, we’ll have a free Quick Start Rules up for it, so you can sample the weirdness for yourself, including pregenerated Players/Avatars and an introductory adventure by Mik Barree. Major shout out to Rich K for making the QSR possible with his diligence and attention to detail.
Even as Systems Malfunction is destined to be a standalone game, we will continue to support the Singularity System as our preferred flavor of “use it for anything you like” Space Kablooie simulator. Its newest update–and its first update in over two years–is MOD-04 Infowar, which includes not just awesome rules for hacking using the Singularity system, but tips for incorporating PC hacking into your science fiction campaigns from GURPS to Shadowrun to Eclipse Phase.
Both of these books were meant to be on DriveThru November 9th, 2016 but um…welp. They’re now slated for a November 14th release on DriveThru, give or take a week or so.
Time for me, Dr. D, to start running and say goodbye for a little while.
The lights are out and the party’s over
It’s time for me: Doctor D
To start running and say goodbye for a little while
And I know you’re gonna miss me
So I’ll leave you with this
You know that big ball of radiation we call the sun?
Well it’ll burst you into flames
If you stay in one place too long
That is if the static don’t get you first
So remember even if you’re dusted
You may be gone
But out here in the desert
Your shadow lives on without you
This is Dr. Death Defying