My Fiction!

Transmissions From The End #15: The Sounds That Remain In Question

Enjoy this blast from the futurepast…

The Sounds That Remain In Question

January 4th, 501 R.T. 0700 Hours {Local Time}
Deck 12 Situation Room of the Vitrix Carrier RAS Lancelot
0.01 Parsecs Spinward of PH-087 “Hong Kong Station”

>>>>ONI Net Log Active
>>>>Ordo Seclorum Est 8.0 Encryption Active
>>>>Remote Satellite Comms Vetted. Vocap active.
>>>>Voice Prints Verified: President Dave Carter (DC), Commander Jesse Kilgannon (JK), Major Gloria Kilgannon (GK), Captain Michael Kilgannon (MK), Governor Akira Yuzaki [Hong Kong Station] (AY), General Andrew Kirin (AK), Rear Admiral Jane Deftinwolf {by remote} (JD), Director Connor Fagan (CF).
>>>>Level 9 Firewall Engaged; Suborbital Uplink Secured

//BEGIN MEETING TRANSCRIPT

DC: Thank you all for coming so early in the morning and on such short notice.

CF: Mr. President, before you say anything else, are you sure that this meeting site is secure. I understand that these “Redeemers” are quite advanced.

DC: Jane?

JD: All possible precautions have been taken. However if I.W.D. (R.I.A. Information Warfare Division) would like to sweep the room for bugs or triple-check my encryption, I won’t be insulted. I can’t make any guarantees, Director. But I don’t think you can ever.

CF: Perhaps this meeting should be delayed until such a time as we can have guarantees of operational security?

AK: All due respect, but this has been delayed too long as it is. We need to come up with a gameplan here.

DC: I agree, General. Ace, tell us the story so far.

JK: October 4th, 499 R.T. Avalon Standard time. Communications Tower Delta-462 on Hong Kong Station goes dark.

JD: Most locals notice only a small period of downtime on their Commlinks before another relay carrier picks up their signals.

JK: Remote access to comms systems on D-462 is locked out. Manual access is cut off. Infiltration teams who enter through the ventilation system do not leave alive. Drone reconnaissance gets jammed or otherwise taken offline.

JD: Simultaneously, an entity calling itself MONAD—and occasionally referring to itself as The Demiurge or The Demogorgon—makes contact with numerous gray databases throughout the Galaxy, including Cydonia, which is—

CF: Obviously, we’re familiar with it.

JD: The messages that it transmits are badly fragmented and barely coherent.

AK: Wait a second. Stupid question. Is this thing a hoax or not? Because according to the memos that I’ve gotten—

MK: It ain’t no hoax, General. You pulled our asses out of the fire on Salem. The hostiles there were these Redeemers. Working for the MONAD intelligence.

GK: You’re jumping ahead a little, don’t you think?

AK: I see.

JD: Welcome to the circle of trust, General. As I was saying, the MONAD entity claimed omnipotence and omniscience, but did not seem capable of coherent communication. Or perhaps, it simply enjoyed being cryptic. In any case, a link between it and the GAIA was established almost immediately.

DC: A link we can’t confirm or deny.

CF: And to prevent a panic, we issued a press blackout.

JD: At the very least, we can confirm that by all indications MONAD is a self-aware neural network, the most advanced AI since the GAIA, even if it has no link to that entity.

AK: If it’s not the GAIA, who made it? Why?

JK: We don’t know. Either.

AY: Excuse me, at this point could I ask the purpose of this meeting?

DC: The purpose of this meeting is to create a plan of action for dealing with the MONAD entity and the potential threat that it poses to Hong Kong Station and the Galaxy.

AY: Inasmuch as the threat is contained within Hong Kong Station, this is an internal matter for House Yamamoto to decide. Yet, I am the only House Yamamoto representative here. This is an obvious violation of my interests and our economic security. I must ask for a private—

DC: This is bigger than House Yamamoto. Bigger than any of the Great Houses. This has the potential of impacting the lives of every Republic Citizen. We have done you the courtesy of not inviting House Dallas or House Dresden to the discussion table—yet. In turn, we ask that you participate in this discussion. Deru kui wa utareru.

AY: I see.

JD: Ace, continue.

JK: On October 16th 499 R.T. the MONAD entity goes silent. It stops communicating with the galaxy. Attempts to physically access Delta-462 remain unsuccessful.

AY: We do not have access to remote climate control for that tower or to the explosive bolts that would be used to safely jettison it.

AK: Well, that answers my next question.

JK: No further developments until May of 500 R.T..

CF: Actually, that’s not entirely true.

JD: Go ahead, director.

CF: We continued to monitor transmissions to and from Delta-462 during this time. MONAD made a handful of “outgoing calls” to various places around the Galaxy Net. Communicated with some of its Redeemers. It invited several other individuals to make a “pilgrimage” to Hong Kong station to commune with it. We have no way of knowing if any of them made it. We intercepted and decrypted all of them. Mostly philosophical discussions. And some logistics. The organization of M0TES—social mixers of random individuals for experimental purposes. A lot of that chatter was disinformation but…

JD: Did you detect any hint of what it was planning for May?

CF:

JD: Then clearly, we do not have access to its high security communications.

CF: Nonetheless, we are certain that MONAD had no ties to the Christmas 499 massacre. That was a Collective Automata action. Verifiably.

JK: May 1st, 500 R.T.. Dallas and Yamamoto are engaged in open warfare on Salem. They and Republic observers are engaged and destroyed by unknown forces. These “Redeemers” are augmented Celestials, robots, and drones answering to MONAD. They force fighting to a standstill on the planet. Republic reinforcements arrive to assess the situation. Including me and my team.

GK: The Collective Automata were also on-hand to secure a neural network—crucial to their operations—that had been captured by House Yamamoto. We’re not sure if that was a Redeemer objective or not.

MK: Our target was this truly gassed up Kapsilus Arms Troll Drone that was apparently acting as some kind of a remote signal hub for the Demiurge. It was being run directly by the Demiurge, and was acting as a signal bridge to other Redeemer units in the area. Code name: Wrath of God.

JK: Not an exaggeration. The three of us working together with close air support were barely able to take it down.

JD: It was at this point that it became clear to us that one Steven Wherner, C.E.O. of Tiberius Arms, a House Dallas subsidiary, had been a sleeper agent of the Demiurge for some time. He was killed in action on Salem, of course, and later on Arcadia—after defecting to House Yamamoto.

CF: Is it your policy to harbor terrorists, Ms. Yuzaki?

AY: I am sure I cannot say.

JD: Are you aware of any additional clones that Dr. Wherner may have made?

AY: Again, I am sure I cannot say. I will make inquiries.

DC: Thank you.

CF: After the Redeemer force on Salem was beaten, we used the presence of the Collective Automata to mask the fact they were ever there. We maintained press containment as best we could.

AK: Is it me, or have the Redeemers done basically nothing since then?

JD: It is true they have been primarily on the defensive—

JK: Or biding their time.

AY: Until the September riots.

JK: This is where my firsthand narrative is limited. Jane, you’ll take it from here.

JD: Of course. I was just getting to that. On September 26th, 500 R.T. shortly after Nippon Sector quarantined itself from the riots, Hong Kong station entire went dark. Perhaps, Governor you could shed some light on the events there.

AY: I am afraid I cannot. I was trapped at my home in Osaka for the duration of the riots.

JD: Well, here is what we do know. Someone—and we have no suspects except MONAD—released some kind of weaponized nanites on Hong Kong station at the height of the House Wars fighting. Possibly multiple strains of weaponized nanites. A large subset of the population was killed outright. Still others retained their mobility and functionality but experienced severe hallucinations. Chemical and biological weapons—unlike anything we’ve seen before—were used also. Others were merely “switched off” but unharmed.

AK: Alright, now I’m getting ahead of myself, but doesn’t it occur to you that that was the ideal time to nuke the station from orbit? We’d have had plausible deniability, and no more MONAD to worry about.

AY: How can you even suggest that! You are talking about killing over a million of my citizens! Of your citizens!

DC: The Governor is right, General. Taking the shot on Hong Kong station is an absolute last resort.

JD: Things on the station seem to be “back to normal” now, so to speak. The survivors are moving on with their lives. But we don’t know what the Demiurge did during the comms blackout. And besides the hundred thousand or so casualties, there are hundreds of people who simply cannot be accounted for. And I think that about brings us up to speed.

AY: Well what are you proposing.

AK: Admiral Deftinwolf, do you speak for the regular Armada here as well as ONI?

JD: I do.

AK: Well, excuse me if my first question is overly obvious, but why not just hit Delta-462 with a mass driver or something. No more Delta-462, no more Demiurge, correct?

Hell, we could nuke it from here.

AY: Are you serious!?

JK: Good question, General. Two reasons.

AY: Is one of them that there is no way to destroy Delta-462 without depressurizing the entirety of Hong Kong Station? Even if the Republic citizens there could be evacuated, you would be looking at a monetary loss to House Yamamamto in the vicinity of 2.1 Trillion credits. Would the Republic be willing to foot the bill for that?

AK: Listen here, little lady—

JD: That is in fact one of the reasons. Here is another. Any preliminary action we take runs the risk of preempting the Demiurge.

AK: You’re going to have to break that one down for me.

GK: In your “Shoot Delta-462 with a mass driver” scenario, you’d want to evacuate the civilians first, correct General?

AK: Of course. I’m not a butcher.

JK: Well if you do that, you risk tipping our hat to the Demiurge. Which could then kill those civilians or trap them there as hostages—human shields. …It’s what I’d do.

CF: He’s right. We have to assume that the Redeemers have operational control of Hong Kong station security now.

AY: What? You’re saying that thing controls my station security?

JD: It’s true. The Redeemers had weeks “alone” with Hong Kong station during the riots. There’s no way to tell what countermeasures they’ve set up.

AK: So it’s a Mexican standoff, then.

JD: It gets worse. Director, please tell them about Operation Armistice.

CF: The greatest danger, as far as our involvement is concerned, is the idea of the Demiurge making one or more copies of itself and storing them as off-site backups or worse, running them concurrently on other servers.

JD: Although psychological profiles—inasmuch as the term applies—indicates the Demiurge won’t do the latter.

AK: Why not?

JD: In layman’s terms?

DC: It likes being special. … Seriously. God-Complex and all.

CF: As I was saying. The Demiurge being able to back itself up would take the nuclear option right off of the table.

AK: What is being done to stop this?

CF: Well, if the Demiurge could be called a mere program, it is an enormously large and complex one. Even by modern standards of data storage and bandwidth. Also, one that could only be run on a very limited subset of hardware.

JD: As a matter of fact our understanding is that it has had to upgrade the hardware on Delta-462 as it has continued to evolve.

AY: Really?

CF: We are constantly—as in as we speak—monitoring all outgoing communications from Hong Kong station via a direct ansible tap.

AY: Isn’t that illegal?

CF: Under normal circumstances? Sure. Anyway, if we detect any file transfer that seems even remotely long enough or large enough to be Demiurge uploading its source code elsewhere, we will jam or intercept it. Same thing for multiple short burst transmissions to the same source.

JD: What about a Torrent style transfer protocol? Breaking the file into millions of pieces and compiling it later.

CF: Something like that would require, approximately, the processing power of every Commlink in the Galaxy as a subscribed node, to transmit and compile the pieces. It’s not viable. We hope.

DC: What about couriers?

CF: Well, anyone wanting to transfer the entire—hypothetical–backup would need a data storage unit the size of a starship to move it. That we’re scanning for, at customs and more importantly at the warpgate.

DC: What about multiple couriers with pieces of the source code.

CF: They’d need hundreds to transfer the file with standard storage devices. That is the biggest threat right now. We’re checking every outgoing individual. And we’ve made sure that Gatrlore adepts can’t access the station. But short of a full Quarantine—

AK: If it’s not too late, I’m sure that Admiral Deftinwolf and I can have one up within 72 hours.

AY: A quarantine? That’s preposterous. Do you have any idea how much material and trade goes in and out of Hong Kong Station every day? You’d be killing us as sure as—

AK: Listen lady.

JD: Enough. Please. Anyway, Operation Armistice is a contingency. If Director Fagan detects the Demiurge transferring a backup—and we cannot stop it—I have a Vitrix carrier in place ready to nuke Delta-462.

AY: And kill a million Republic citizens?

DC: If it is our only shot at the Demiurge, we are going to take it.

CF: This seems like a good time to remind you, Governor, that this meeting is Classified. Code Black.

JK: That means…

AY: Yes, I’m familiar with it. Don’t try to intimidate me.

AK: So it sounds to me like Operation Armistice isn’t really a battle plan at all. It’s a last resort.

JD: Correct.

AK: What about sending a commando team to manually blow the explosive bolts and jettison Delta-462?

JK: We’ve run simulations on that. They haven’t come out favorably. Oh, my team can get inside and blow the bolts…but the Demiurge will have at least a seven minute window to react.

JD: That’s enough time for the Demiurge to sterilize everyone on the station, to mass-transmit its source code, to order suicide bombers to—

AK: Alright, I get it. What about using a nanoforge to create a new airlock? So that we can shoot Delta-462 off the station without killing everyone on board.

AY: That actually sounds like a good idea, General.

JD: The trick is doing it in a minute or less, so that the Demiurge has no time to react, and having the shot lined up. I have my technicians working on a nano-forge that could create a reliable seal fast enough.

AY: And?

JD: And they’re working on it.

DC: Alright people. I’m not hearing any perfect options. What else do we have?

CF: We’re working on engineering a virus, naturally, but as Jane has probably told you their Net security is…well, it puts ours to shame. Delivering is a problem. If we hand deliver it, we run into the same problems as with sending a team in to blow the bolts.

JD: Right now, the Demiurge seems dormant. It seems extremely wise NOT to poke it with a sharp stick until we’re absolutely sure we’re going to kill it with the first poke. We need a very, very sharp stick.

JK: Hopefully, that is where Operation Schoolhouse comes in.

JD: Hang on a second. I just detected a tap. Impossible—

AY: My God.

CF: Purge this channel. Now. We’ll go to analogue comms. Never should have been online in the first place.

END OF LOG//

Transmissions From The End #14: Reviews & More

Greetings from the End of Everything!

So, thanks in part to the work of our marketing director, a few of our games that have been out for years actually have reviews! How about that! It’s almost like we don’t actually exist in an interstitial dimensional bubble that separates us from true reality and prevents us from interacting with it or being noticed by it in any meaningful way!

The GMShoe’s (Dan Davenport’s) Long-Awaited Review of The Singularity System: https://gmshoe.wordpress.com/2017/03/04/review-the-singularity-system/
Throat Punch Games’ Review of Psionics (This One’s Even On The Big Nurple):  https://www.rpg.net/reviews/archive/17/17166.phtml
The Wandering Alchemist’s Review Of SPLINTER: http://thewanderingalchemist.com/2017/05/19/review-splinter/

A soothing balm on the burns inflicted by our tremendous losses at Origins, the reviews range from mostly positive to glowing. Rock on.

If you want to buy any of those games (or the supplements and adventures supporting them), we’ll be selling them at DexCon,  July 5th-9th at the Hyatt Regency & Convention Center in Morristown, New Jersey and of course at GenCon50, August 17-20 in Indianapolis. We love meeting our fans in person, but if you can’t wait till then, our entire product lines can be found on One Bookshelf and at select Friendly Local Game Stores through our distributor, Studio2. Further convention appearances will be announced as the year develops.

Upcoming cons mean revised street-date announcements, so we’ve got those!

We should finally be able to debut the introductory SPLINTER adventure “Return To The Dread Abyss Of The Digitarchs” at DexCon, hot from the presses, by the exceptionally talented Richard Kelly.

At GenCon, for our major new title launch, we’ll have the Systems Malfunction standalone RPG. I just got done editing the introductory fiction for this one, by the aforementioned absurdly skilled Richard Kelly, and it’s a truly phenomenal read both for people brand new to Systems and to the oldest of oldbies. The playtest period on this one is ending in the next week or so, then it’s a race through art, layout, and printing in the month of July to have it ready to go for GenCon 50.

I’m excited! Are you excited?

<end transmission>

“Unpersons” (Raw Cut)

I am able to give you this standing on the shoulders of giants: a tower of them, first Matthew Woodring Stover, next Ray Bradbury (link NSFW unless you work in an English department or library), who in turn is standing on the shoulders of George Orwell, and so on. I’m pretty sure it’s turtles, er, I mean…authors…all the way down.

Still, here, is a pretty cool little story by Devon Oratz. Take it. It’s free.

(more…)

Transmissions From The End #005 – Making Up For Lengthy Silence With Endless Rambling!

Sorry guys, I’ve been really fucking busy. The Kickstarter that is going to jump in about two weeks has been taking all my time getting ready for it. I am about excited enough to poop my pants. So I missed about two installments of Transmissions From The End, so I’ll try to make up for it by making this one triple length!

Guest Shit From Thom Caulfield:

I asked Devon if I could have a guest post and he was like “you can have a guest 1/8th of a post because I have a lot of shit to write get your own fucking blog man” and I was like “I will take what I can get!” so here goes.

I’m sad that I can’t post this to the big purple because fascism (hurray!) which we’ll probably have in real world American in about a month and five days (double hurray!) but here are the sample complications I came up with based on the movies that Fiasco abjectly failed to be the Roleplaying Game Version of.

////FARGO (1998)

-JERRY LUNDEGAARD-
* “What kind of trouble are you in, Jerry?”
* “This was supposed to be a no-rough-stuff type deal!”

-MARGE GUNDERSON-
* “Love ya, hon.”
* “There’s more to life than a little money, you know. Don’tcha know that? And here ya are, and it’s a beautiful day. Well. I just don’t understand it.”

-STEVE BUSCEMI-
* “… So maybe the best thing would be to take care of that, right here in Brainerd.”
* “You know these are the limits of your life, man! The rule of your little fuckin’ gate here! Here’s your four dollars, you pathetic piece of shit!”
* “Is this a fuckin’ joke here?”

-PETER STORMARE-
* “That’s a– that’s a fountain of conversation, man. That’s a geyser. I mean, whoa, daddy, stand back, man.“
* “I need … unguent.”

/////IN BRUGES (2008)

-RAY-
* “One of the girls they murdered WASN’T a friend of mine. I just wanted to make you feel bad. It worked quite well.”
* “The little boy.”
* “He pauses, even though he should just hit the cunt, and he repeats, yes, I am talking to you.”
* “That’s for John Lennon, you Yankee fucking cunt!”
* “I’d hit a woman who was trying to hit me with a bottle! That’s different. That’s self-defence, isn’t it! Or a woman who could do Karate. I’d never hit a woman generally.”
* “Would you ever think about killing yourself because you’re a midget?”

-KEN-
* “Harry. I am totally in your debt. The things that’s gone between us in the past, I love you unreservedly for that. For your integrity, for your honor, I love you.”
* “The boy had to be let go.”
* “My wife was black. And I loved her very much. And in 1976 she got murdered by a white man. So where the fuck am I supposed to stand in all this blood and carnage?”

-HARRY (Raiph Fiennes)-
* “How can fucking swans not be somebody’s fucking thing? How can that be?”
* “I liked Ray. He was a good bloke, but when it all comes down to it, y’know, he blew the head off a little fucking kid.”
* “You fucking retract that bit about my cunt fucking kids!”
* “An Uzi? I’m not from South Central los-Fucking-angeles. I want a normal gun for a normal person.”
* “I know I shouldn’t, but I will.”
* “You’ve got the capacity to get fucking worse!”
* “Well obviously I’m not gonna go through you, am I, with your baby and that. I’m a nice person. But could you just get out of the fucking way, please.”
* “Don’t be stupid. This is the shoot-out.”
* “I do want the guy dead. I want him fucking crucified. It doesn’t change the fact that he stitched you up like a blind little gayboy, does it?”
* “You’ve got to stick to your principals.”

\\\\\PHANTASM IV: OblIVion (1999)

* “Mike, that Tall Man of yours didn’t take Jody away. Jody died in a car wreck.”
* “Small Man, your end approaches but it is not yet. Take great care how you play.”

\\\\PULP FICTION (1994)

-JULES-
* “Say ‘what’ again. Say ‘what’ again, I dare you, I double dare you motherfucker, say what one more Goddamn time!”
* “And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy My brothers. And you will know I am the Lord when I lay My vengeance upon you.”
* “Pigs are filthy animals. I don’t eat filthy animals.”
* “Well, I’m a mushroom-cloud-layin’ motherfucker, motherfucker!”

-VINCENT VEGA-
* “Oh man, I shot Marvin in the face.”
* “Bacon tastes gooood. Pork chops taste gooood.”
* “I don’t mean any disrespect, I don’t like people barking orders at me.”
* “I got a threshold, Jules. I got a threshold for the abuse that I will take. Now, right now, I’m a fuckin’ race car, right, and you got me the red. ”

-BUTCH-
* “The night of the fight, you may feel a slight sting. That’s pride fucking with you. Fuck pride. Pride only hurts, it never helps.”
* “I specifically reminded her – bedside table! On the Kangaroo! I said the words, “Don’t forget my father’s watch.””
* “I’m American, honey. Our names don’t mean shit.”

-MARSELLUS-
* “…Marcellus Wallace don’t like to be fucked by anybody except Mrs. Wallace.”
* “The night of the fight, you may feel a slight sting. That’s pride fucking with you. Fuck pride. Pride only hurts, it never helps.””
* “I’m prepared to scour the the Earth for that motherfucker. If [Butch] goes to Indochina, I want a nigger hiding in a bowl of rice ready to pop a cap in his ass.”
* “I ain’t through with you by a damn sight. I’ma get medieval on your ass.”

-MRS. MIA WALLACE-
* “Why do we feel it’s necessary to yak about bullshit in order to be comfortable?”
* “This fucked-up bitch is Marsellus Wallace’s wife! Do you know who Marsellus Wallace is? Do you? If she croaks on me, I’m a fuckin’ greasespot!”

-JIMMIE-
* “I’m gonna get fuckin’ divorced. No marriage counselling, no trial separation, I’m gonna get fuckin’ divorced.”
* “Did you notice a sign out in front of my house that said “Dead Nigger Storage”?”

-THE WOLF-
* ” If I’m curt with you it’s because time is a factor. I think fast, I talk fast and I need you guys to act fast if you wanna get out of this. So, pretty please… with sugar on top. Clean the fucking car.” (I am going to call out Devon on totally having this complication in real life, because it’s his favorite thing to quote when demanding that me or Mikaela or anyone else to do something in a completely unreasonable timeframe.)
* “You see that, young lady? Respect. Respect for one’s elders gives character.”
* “Just because you are a character doesn’t mean that you have character.”
* “I get my car back any differently than when I gave it, Monster Joe’s gonna be disposing of two bodies.”

/////BONUS (2016)

-RPG.net Moderators/Admins-
* “I love rules! They make me powerful!”

I had more planned, but to be honest, the one-month ban from RPG.net made me feel like my sample complications would have less of a

If you had any questions about how any of those complications are supposed to work (in what situations would you bust them, in what situations would you raise them, etc, why are their so fucking many for In Bruges.), email aventine.iconoclast@gmail.com.

Worlds End. Heroes Die. Systems Malfunction.

I saw what you did there, Thom, and if Harvey Keitel wasn’t so fucking awesome, you’d never have gotten away with it.

In two and a half weeks, I will have been developing this game, this setting, and this world, for exactly 12 years of my life (add 2-3 years if you count the videogames too, which started development in 2001). For that entire time, I have been trying to make it a thing. I feel like I have finally “brought the thunder” enough that I feel like I actually have a chance of making that happen.

This is a very early rough of a single piece of promotional art. It might not be enough to get you hyped, but it gets me fucking HYPED.

movie-poster-rough-options

Actually, it’s 10 of them. And that makes me HYPED X 10.

I am hereby officially announcing that our Kickstarter for Systems Malfunction the tabletop roleplaying game is launching on Tuesday, October 18th, 2016.

Artificial Nocturne

Accompanying the Kickstarter will be an 80,000 word braided fiction featuring stories from yours truly, Mikaela Barree, Richard Kelly, John Jemmott, and others. While this will give our monowire sharp deadlines to contend with, our intention is to have the first story ready to launch by the 21st and to launch one story roughly every three days thereafter, on the KS main page. There will be 11 stories total.

Artificial Nocturne is a braided anthology set in the Systems Malfunction universe designed to show up why that universe is FUCKING AWESOME: smart, literate, literary, genre-savvy, morally ambiguous, violent, profane, beautiful, science-fiction like you’ve never seen it before, with vampires fighting robots in goddamn motherfucking space.

Most of the writers already know how awesome Systems Malfunction is because of having played the LARP it’s based on. Some of the writers already know how awesome Systems Malfunction is because of having played the amateur CRPGs it’s based on. The rest of them will have to learn as they go.

It is the year 556 R.T…

D-042 “Jersey City” is an artificial nocturne. It is a wretched hive of scum and villainy (our principal characters). It’s just as fucked up as they say. It’s an outsider’s escape for a broken heart. You can buy anything there. Anyone.

They hide out in the back. They are the YWY (pronounced like “Why” singular, or “whys” plural), a sleeper cell of the Fallen that is wide awake. They are kids, all, terrorists all — age 3 to 300. Some of them are 200 year old psychic aliens. Some of them are robot prostitutes. Some of them are psychic cyborg immortal posthuman teenage prostitutes with a grudge against the po.

They are all terrorists. They are all kids.

They are our heroes. This story is about them and the shadow of a life they eke out around and beneath a space station with 250.5 million souls on board and a million stories.

Artificial Nocturne is a braided anthology in the Systems Malfunction universe designed to introduce it while telling a COMPLETELY NEW STORY within it (believe me, I have a LOT I could have rebooted).

Artificial Nocturne is informed by and keys to the album Synthetica by the rock band Metric.

It’s Not Just A Job, It’s An Adventure

I’ve had a couple of DicePunk adventures planned for a couple of months. The first of these, “Escape From Cleveland”, a Psionics adventure set during the Republican National Convention, I was really excited about this fucked up and awesome idea. But the closer we’ve gotten to the general election, the more and more terrifying Trump’s inevitable rise to power has seemed compared to his merely possible rise to power  and the less and the less fun this adventure has seemed to write and playtest. I might actually leave the country if/when Trump wins. I don’t know that I’m feeling as keen on statting the fucktard  giant douche in DicePunk as I was back in July.

Instead, what we have coming up for some point in the future is an adventure I like to call No Country For Great Old Ones. It’s southern-fried cops and robbers a la recent incredibly amazing film Hell or High Water only with a ‘dash’ of the supernatural thrown in. We plan on releasing it “quad-statted” for DicePunk (specifically, Phantasm), Delta Green, HERO System 5E (Revised), and Savage Worlds, assuming that we can get all the licensing lined up. It’s going to be the tits.

This Is Entertainment

The SPLINTER Quick-Start Rules are called SPLINTER: This Is Entertainment. It will be a free PDF booklet (some dead tree copies possible for Free RPG day) that will include everything you need to jump into SPLINTER including pregenerated players/Avatars and an introductory adventure. In other words, the world’s weirdest RPG just got a bit more accessible.

It’s currently on schedule for a Christmas season 2016 release thanks almost entirely to one Richard Kelly. Richard: TYVM for keeping this particular ETG assault vessel on track and on target.

In Closing

I think that’s all I’ve got for now. Thanks everyone for listening to my blather and turn in next Thursday for another Transmission From The End.

 

The Cyborg Manifesto Explained

Of Most Interest To Those Who Have Followed Me And My Work Obsessively For Years and Years

You know, like, there are maybe 4-6 of you? When I’m drunk enough to have double vision, I mean. : P

Also, in the off off off off off off off off off chance that you’re Kevin Siembieda and you’re currently on shrooms and reading this in a good mood, I’m sure this all makes perfect sense to you.

I’m aware that without context all of the following sounds super duper crazy, like time cube crazy. But if you don’t have the context of knowing that, for instance, Earthdawn and Shadowrun exist canonically on the same timeline and that in my own head-canon my alternate RIFTS setting (nee stand-alone experimental LARP) “The Last Day” follows Shadowrun, then this probably isn’t for you. That’s okay, you can still look at it, and it’s still kind of neat looking.

Multiversal Map 2016

For what it’s worth, this isn’t SOLELY my being a creative monomaniac. The text and subtext of RIFTS explicitly says that it contains every other possible world. So does the text and subtext of The Dark Tower. So does the subtext, at least, of The Magician’s Nephew. Therefore it blatantly refutes the text of these works to say that they don’t contain and connect to each other, and to all others (like, even to fucking Star Trek or whatever), even if you personally think “The Dark Tower is the shit and RIFTS is stupid and no they’re NOT set in the same universe I can’t hear you lalalala”.

It also helps if you have recently read either The Magicians or The Chronicles of Narnia, and therefore understand what the “Neitherlands” or “The Wood Between The Worlds” is. If you’ve ever talked to me seriously off-camera about SPLINTER, you understand that the SPLINTER is a manifestation of the same exact concept. If you raced up the Tower of Heaven pursued by the Pulsarians/demons during the end of Systems Malfunction Third Edition, then you probably understood the Tower of Heaven as a manifestation of the same multiversal “axle”.

This infographic shows how the “worlds” of my different game campaigns, published and unpublished game universes, and (unfinished) novels intersect (and who can move freely between worlds) in the form of a multiversal or metaversal Venn Diagram. In very fannish terms, it is the closest you are going to get to a CAT scan of my head-canon.

In the upper circle–“THE CYBORG MANIFESTO”, the creative mega-meta-narrative I have been working on since I discovered the creativity-enhancing properties of cannabis circa 2008 (ah, there’s the rub!) contains a large number of recognizable logos for other peoples’ intellectual properties.

I am not claiming ownership of these by placing them in my multiversal map. That would be rude and stupid.

Even though the text and subtext of several of these works–RIFTS and arguably Dungeons & Dragons and certainly The Dark Tower explicitly state that they contain and transcend all possible fictive worlds–I am talking solely about my own campaigns using these game systems/IPs, not the IPs themselves.

The lower circle is simpler, coming from a time when I was younger and smoked less pot. The isolated circles to the lower left and lower right are self-contained universes that are not connected to anything.

But the middle sliver of the Venn Diagram still connects it to all of the others, by virtue of the pesky buggers that can “walk between worlds”. Many of whom are names to run away from really fast. Of course, you can neither run, nor hide, because they can follow you from one universe to another as easily as you could go from your bedroom to your bathroom.

Final note: no, I will not EVER explain who “geraldine” is. That one is just for Mikaela.

My brain is experiencing a literal storm,
– D. T. O.

P.S. No relation to this, except the name. If you want to know why the more recent “multiverse” is and always has been called that, I’ve finally figured it out. However, your best chance to learn this secret is if I get hired by Palladium, write published things for RIFTS, and Kevin give me PLENTY of rope by which to hang myself from the crazy tree.

P.P.S. If for some bizarre reason you want to see the hideous mess that was my conceptualization of this same thing circa 2011, I’ll show you that infographic. But only in private. It’s really confusing and ugly.

Geneva Convention 2016 – Making History

11357661_1647477592140875_1913010959_n

54498299

At GenCon 2016, End Transmission Games, a company that no one had ever heard of (unless you are very, very, very cool, that is) sponsored the convention as an Event Partner.This was the same sponsorship level chosen by Fantasy Flight Games, makers of a full suite of board and miniatures games licensed for the Star Wars, Game of Thrones, Warhammer, Warhammer 40k, Arkham Horror, and Lord of the Rings IPs, plus the current license-holder for the Android (Infiltration and Netrunner) universe, two of my favorite games.

Now, our reasons for making the decision to give GenCon such an absurd amount of money are very, very, very “inside baseball”and I’m not going to get into them here. HOWEVER…

Having paid the same sponsorship tier and therefore gotten the same market visibility at the con, we tried our best to have a physical presence at the con that was even remotely in the same league. We tried to do this with three and a half people (Richard Kelly, who’s my favorite writer for 2016 if anyone was wondering, was there from Friday Evening through Sunday Afternoon). If you understand anything about anything in the industry, you know that such an undertaking is fully insane, bordering on suicidal. (As a frame of reference, Catalyst Game Labs brings a battalion of booth monkeys and demo agents over 100 strong.) I don’t think it’s something any company has ever done before.

And I think in the history of being too big for your britches, we made motherfucking history.

As I told anyone who was even slightly willing to listen: “If we’re going to die, we’re going to die historic on the Fury Road.”

Now, the post-game recap while it’s fresh in my mind.

  • We grossed more in booth sales than we have at any other con ever, by a factor of nearly double. I’m not gonna say the number, but the amount of money people paid for books full of crap I made up leaves me floored and humbled.
  • I strongly suspect that we grossed more in booth sales than a company or two that I really love and respect. Companies that are older, bigger, and more established. Was the sponsorship a factor in this? Certainly. But I think that the extreme level of hustle and chutzpah that my crew brought to the show was an even bigger factor. We were there to move product or die trying.
  • We came far closer to selling out of everything we brought than we ever, ever have before.
  • Obviously, counting the sponsorship, we were deeply, deeply in the red, and it was literally impossible for us to break even. We knew this going in.
  • If you count just the Entrepreneur’s Alley booth fee, we actually MADE MONEY at a convention for the first time ever. If you count hotel and airfare, we’re back to losing money, but less than usual.
  • We did not win an ENnie award for Epic Space Battles. I actually thought we had a chance until I realized we were up against Paizo.
  • Attendance at the events that didn’t go up until a month before the con was very,very, very, thin on the ground. I think something to the tune of two no-shows and two-or-three events where only two people showed up.  This was no great surprise. The exception was the Psionic Phantasms that I ran on Friday, where Mikaela sent me fully eight people, and I did my best to handle a packed table. All PCs but one died and I sold several copies of Psionics on the strength of that, so that’s kind of becoming my signature.
  • Attendance at the handful of events that went up months in advance was packed, and this too was unsurprising. It is…unfortunate that the credit for those event tickets goes to IGDN, which doesn’t help End Transmission get better event placement at future GenCons.
  • In general, our event logistics game needs a lot of work. We’ve been trying to make Stormwatch happen for a year now. We need to try harder. And we need to go hardcore to recruit booth sentinels and GMs.
  • Big ups to Kelly’s Heroes for being awesome and making our shit look good. Let’s do it again, gentlemen!
  • We are never, ever, ever doing anything like this again: bodying the con this hard with this few people is ruled out for all of future time. The best news of all is that we literally, physically survived GenCon 2016. Because dying historic on the Fury Road is still dying.

Now, some general impressions of the Con (these are more feels than business) in no particular order:

  • I finally made it to the Diana Jones awards and I finally got what they are (I could not stay for the show, the Cadillac Ranch was horribly loud, and I admit that it gave me a panic attack, so I bolted almost as soon as I arrived). I wrote a pretty nifty poem about the experience (first poetry I’ve written since 2011, actually). I’ll post it Thursday.
  • My actual literal favorite moment of the convention was obviously watching Zak S win ENnie award after ENnie award as his victory speeches gradually escalated from just the expected trolling of SJWs to increasingly drunken, belligerent, and incoherent. Flawless victory, Zak. Three thumbs up!
  • Made a lot of industry connections as usual. What follows are some of the best memories, and a lot of them happened on Sunday:
  • Collecting signatures from John Helfers, Jason Hardy, Phillip Lee, Rob…shit, was it Rob Thomas or Rob Wieland? I can literally NEVER keep those two apart…, Loren Coleman, and ECHO CHERNIK (gawd she is da bomb) on my comp copy of Drawing Destiny. I also signed quite a few of their books, just like I was real famous, and not fake famous. I also also made Echo sign the Sixth World Tarot itself and the Page of Blades card, and naturally I made Loren Coleman sign the CEO card.
  • Speaking of Jason Hardy, I said something incredibly tactless to him while claiming my comp, and he responded with arch good humor. Jason (not that you’re reading this), your story is very good, my man, almost as good as your bio. It raised some questions that I’m gonna e-mail you about when I’m done with this post.
  •  Speaking of Echo Chernik, I gave her a free copy of Psionics #1: Tomorrow’s Starlight and a free Psychokinesis t-shirt, and asked her why she likes to draw hot babes so darn much.
  • Speaking of Loren Coleman, he is now firmly in my good books. On Sunday I swapped him a copy of Psionics (MSRP: $39.99) for a copy of Court of Shadows (MSRP: $49.99) and a second copy of Drawing Destiny (MSRP: $12.95) (I wanted a clean copy, since I turned my comp into essentially a high school yearbook). I was more than willing to pay the difference in cash, but Loren just shrugged and made it so. Mighty, mighty decent of you, boss.
  • Stopped in to chat with Kevin Siembieda, maestro of Palladium Books, who I found looking well recovered on Sunday. Picked up two new RIFTS titles (Chaos Earth: Resurrected and Coalition States: TOTALLY THE GOOD GUYS), both of which I’m stoked to read. Kevin, you looked almost as tired as I felt. I enjoyed the big belly laugh I got when I cracked wise about the unambiguously heroic nature of the Coalition States. And when I saw you hauling your own stanchions and whatnot to your truck during teardown, well, I’ve never respected you more. As a co-owner and CEO who does his own lifting and hauling, I respect anyone that does the same.
  • I got Margaret Weis of Dragonlance fame (I know her company publishes some pretty major RPGs too) to sign copies of the Twins’ trilogy (which I haven’t read) for me, which was mighty decent of her. I got her to sign a copy of Dragons of Winter Night (which he hasn’t read) for my friend John, too.
  • I collected signatures from Scott Glancy, Greg Stolze, and the elusive, pokeman-like Dennis Detwiler on my copy of the Delta Green Agent’s Handbook. Dennis assured me that my poor, poor PCs always will have touched the antenna: they’re fated to, and doomed by fate. And of course, having written the adventure, he’s right. SHANE “WILD TALENTS” IVEY YOU STILL OWE US A FREAKING BEER AND EVERY YEAR THAT PASSES, THE POST-GENCON BEER INTEREST ACCRUES.
  • I finally met John Wick. The game designer, not the hitman played by Keanu Reeves.

And that’s all for now folks. We’re back from GenCon, and we made it back alive. More on Thursday!

apxo9

SO ABOUT THAT (SIXTH WORLD) TAROT!

So, this site’s called Tarot American. That’s a World Inferno song, you know. I’m…kind of obsessed by them. (Working grammatical theory: “obsessed with” is correct in American English, but “obsessed by” is what you’d go with in British English. Correct me if I’m wrong.) ANYWAY, I’ve been blogging about five years now. I’ve been an American for all of them, but I ain’t said nuffin about the Tarot. Past time I do so!

I love the Tarot (I used to be able to perform simple readings, but those skills have atrophied over time: I still have the basic meanings of a solid two dozen cards memorized, mostly in the Major Arcana; I use references to the Tarot in my game design and my GMingall the damn time). I love Shadowrun. So naturally I am very excited about the Sixth World Tarot. Am I gonna be buying that shizzle? Try and stop me!

I’m even more excited because I’ve got a story coming out in the accompanying anthology: Drawing Destiny. As you can imagine, every story  in the anthology is tied (more-or-less) directly to a tarot card. The one that inspired my story, a street banger anthem called “Djoto” (that’s Or’zet, ya heard?, is the Page of Swords.

Meet Devil. She's on Kamikaze right now, so watch your yap, breeder.

Meet Devil. She’s on Kamikaze right now, so watch your yap, breeder.

The Page of Swords means a lot of different things, depending who you ask, but is generally considered to be a courier with big news to deliver (a common kind of Shadowrun, actually). Some of my favorite meanings for the card are: speaking truth to power, bravery, cleverness, passion, energy, youthful exuberance and courage untempered by an excess of caution, striving to prove yourself, and  handling shit on your own. Overall, I find the Page of Swords to be pretty punk. I am the Hermit, by birth (i.e. my date of) and by disposition, but I wish I could be the Page of Swords.

But none of that informs my story as much as the amazing art by Echo Chernik. Look at what a bad mamajama this young ork is. She’s a strong ork babe who don’t need no man!  She’s cutting some motherfucker in half. She’s got style and attitude that’s exploding off the page (okay, the screen), check out those piercings, those goggles, those bootie shorts, dat katana and that hair, like cotton candy set on fire! But what’s the story here? What’s with that hot blonde vamp posing coyly in the background in her suite corset? Why’s there a pig’s head there dripping blood? What is with that awesome graffiti of the cherub with an AR? What in the ever loving frag is going on here?

Well, that got my brain to spinning and a hoop-kicking story flowed out of me, easy as soy-pie: Devil is an ork razorgirl that runs with the Bot’Kham, a loosely affiliated network of smugglers, gangs, and runners that spans the Ork Underground and the Puyallup Barrens. When “Grampa Kham” gets black-bagged by the Yakuza, it’s going to take all of her street smarts, contacts, and attitude to get him back. Rescuing the old man will take Devil and her crew on a Kamikaze-fueled, blood-spattered, gritty adventure through the meanest streets and the darkest shadows. Find out what happens in Drawing Destiny, available exclusively at GenCon!

Which is in like three days! YIKES!