Book The First:
At least it was better than last year’s Origins.
Book The Second:
At least it was better than last year’s Origins.
Greetings real followers and unpersons alike! Just tomorrow, I embark on the “Columbus Trail” with Mikaela, where we’ll set out with our oxen and our wagons to bring a shit-ton of role-playing game greatness to Origins Game Fair, June 14th-18th at the Greater Columbus Convention Center in Columbus, Ohio. I hope to see many of you there where I’ll be hawking my wares! Just now I’m obsessive-compulsively organizing the miniatures I’m bringing for the games I’ll be running–a demo of Psionics, the Glory & Gore living campaign which will hopefully gain some traction this year, and two never before scene playtest scenarios for the all new Systems Malfunction standalone RPG–of the to be as close to WYSIWYG as possible.
In the meantime, as I fervently hope to see you there, please enjoy the final sneak preview from the Systems Malfunction manuscript draft. This one is about nanofacturing which has been DRASTICALLY re-worked from the cludgy mess of the old sourcebook. Enjoy!
Nanotechnology is really complicated, in theory and in practice, in the Systems Malfunction universe and in real life. It is a technology with the possibility to change anything and everything about our lives, and about which we can for now only speculate, and people have been speculating about nanotechnology for decades now across many media. In the minimum number of words and pages, we’ll sketch out the massive role that nanotechnology plays in the Republic while keeping the rules for crafting with nanotechnology as simple and straightforward as possible.
While buildings and structures can be nanofactured, and even demolished with disintegrator nanites, that is beyond the scope of gameplay in Systems Malfunction.
The following rules explain how nanites can be used to craft objects in the Systems Malfunction universe.
Limitations on Nanofacturing
Replicants and Nanites
It looks like we’re finally getting a full-time director of sales, marketing, and logistics. While I don’t mind disclosing it’s a huge fiscal investment for us to bring on a full time employee (as I think many of the people reading this know, Mikaela and I don’t actually get paid as such, and have been working on End Transmission “pro bono” for half a decade now), I’m really hoping that having someone who is devoted full time to raising our market profile will really help us to gain the traction we so badly need. In short, I have been sick for years of the fact we’ve been around since 2012 and no one has heard of us. We will now be employing someone full time to change that. Fingers crossed.
Almost all of our core game books and a few GM-centric supplements have been marked down by 30% on DriveThruRPG as part of their GM’s Day Sale. Go over and pick up any End Transmission titles you don’t own yet. The deals only last until March 13th!
As promised last transmission, here is a short essay about how the election of the pussy grabber in chief, “orange is the new black”, changed the universe of Psionics. Every time the real world gets turned upside down like this (and gosh let’s hope it’s not many), we’ll try to provide the Psionics fan-base with some guidance on how the changes to the real world, now, effect the game–which is ostensibly set in the real world, and now.
Disclaimer: Two things. One, if, like many of my players, you’d prefer to at least be able to escape to an imaginary reality where Trump is not president, by all means, you do you. Trump does not need to be president in your Psionics universe. Secondly, the following may seem like a lot of editorializing on real world topics on my part, but that’s not how it’s primarily meant. While doubtless my perspective shines through somewhat, this is primarily meant to be read as written from the Institute’s point of view.
The deep state parasite known as the Institute did not engineer the rise to power of President Donald J. Trump. In fact, they were powerless to stop it. Trump is the first President since the inception of the Institute in the 1950s that the Institute did not have a hand in electing. This has greatly weakened the Institute’s hold on the continental United States. “The Madness of King Donald” was not something the Institute was prepared to deal with. The Institute’s highest-placed conspirators and policy-makers are within the US clandestine services and intelligence community. And Trump’s flagrant disregard and disrespect for the US intelligence community are frankly unprecedented, and have posed the Institute with unprecedented challenges. The status quo for decades has been that the President is a powerless figurehead and the Shop runs the US Federal Government from the shadows. That status quo has faced its first major challenge in the election of a president so unpredictable that the Shop cannot figure out how to manipulate him. To put it bluntly, they don’t see how they can get Trump to play ball when he is, essentially, a crazy person that became president by a terrible, terrible accident.
The Institute has concluded that their preferred presidential patsy and figurehead, Hilary Clinton, was compromised by the Red Orchestra’s hack of the US election. Abraxis Biotech has benefited more from the US presidential upset than Matryoshka, however. Several cabinet posts in the Trump administration have gone to corporate fat cats that Abraxis has its corporate tendrils of control in, including the Secretary of State, the Secretary of the Treasury, and the Secretary of Commerce. Influence over the Treasury Department in particular will allow Abraxis to interfere with the Shop’s operations through obstruction to the federal funding that they are illegally siphoning. To the Shop, it’s unclear if the Secretary of State, Rex Tillerson, is more loyal to Abraxis or Matryoshka, but he appears to be compromised by both. The Shop retains serious influence over the Department of Defense and the Department of Homeland security, but has no optimism for its ability to influence President Trump through those departments.
To date, the Institute has not authorized any plans to deal with the Trump situation in either of the two obvious ways: assassination (under a false flag, most likely through a radical antifa movement, since the resultant crackdown would make things difficult for the Zodiac Order, which is finding the Antifa movement to be an incredibly useful recruitment tool) or mind control via the deployment of a powerful psychokinetic Esper. While the assessment of various operational plans for these options has generally produced a chance of success of greater than 90%, the risk of exposure has been deemed too great for The Shop to risk exposure. One of the Shop’s highest operational priorities is ensuring that the general public remains ignorance of the existence of Espers and of course, of its own existence. No matter how slim the chance, the Shop’s decision makers aren’t willing to risk a botched operation to remove Trump that could even potentially result in the light of the public eye falling on the Institute, or on the existence of Espers. Any operation to “revise” the results of the Presidential election would draw away badly needed resources from the Institute’s ongoing operations to capture and control Espers on US soil and around the globe.
So for now, like ordinary Americans, the conspirators of the Institute are forced to wait and see how the country fares under the leadership of a president that is widely perceived as a maniac and a fool. Depending on how Trump’s unpredictability plays out, the Institute may later have to risk action, direct or indirect, to remove him from power. Plans to approach and recruit Vice President Mike Pence are already in the offing in the event of Trump’s assassination or impeachment by forces outside of the Institute’s direct control.
As if Trump’s presidency wasn’t bad for them on enough fronts as discussed above, the public resistance to Trump has given birth to an American counterculture that is larger and stronger than any seen since the culture wars of the 1960s. The Zodiac Order has already latched on to and subverted this anti-fascist, pro-Social Justice movement, giving them more ability to hide in plain sight than ever.
After an absence of some years, I-CON is back for its 32nd outing! End Transmission first ever game dropped at I-CON in 2012, so naturally we’re excited for the convention’s return. We’ll be at the exhibitor’s hall in force with the full suite of End Transmission Games products, so be sure to come by the show and say hi to us if you’re in the area!
What’s up End Transmission fans, he said by way of greeting, unsure if he was addressing an actual group of people that actually exist or a figment of his fevered imagination.
This episode is a sneak preview of what we’ve got coming up for the year 2017. Because we’re still early in the year, be aware of all of the following: there are some things we want to keep under wraps for now, some things we haven’t figured out yet, and some things we haven’t even thought of yet. With all of those caveats at the way, let’s talk about some stuff. Here’s an update on almost everything.
For over 10 years it was an amazing, awesome, experimental boffer LARP. Then it was a gigantic, bullet-stopping setting book for the Singularity System. Then last year in October you guys funded us so we could make Systems Malfunction–still powered by the Singularity System–a standalone RPG. Again, thanks!
But I really, really, really want the book to be full color because well…just look at all of this full color art we produced during the Kickstarter. It’s AMAZING! But we ran out of time on our KS more than $10,000 short of our Full Color stretch goal. We thought more about what an injustice it would be to have to grayscale down those images from glorious CMYK, So we tightened our belts and crunched the numbers a bit and now we’ve got an IndieGoGo set up. If we can get $3,500 in the next 59 days or so, we can make the book full color, which would be so great. For those of you who already gave generously to the KS and are already getting SysMal, if you have any ideas for additional rewards we could offer you through the IndieGoGo, shoot ’em over to me.
As for production on the actual book, here’s a quick look behind the scenes. The manuscript is currently just a hair under 50,000 words. Probably about 10,000 of those words are boilerplate and need to be rewritten. As a point of reference, Psionics weighed in at 78,000 words and change, and that was before about 30,000 words of fictions. I anticipate needing to write approximately another 20-30k words before the manuscript is complete, not counting a 10,000 word piece of introductory fiction. The latter I won’t be writing myself, at least plant A is that I want to hire a famous writer to write it. Someone whose name you will have heard of. But you know, make plans and hear God laugh, all that stuff. Anyway, I don’t anticipate having much trouble finishing the text portion of the game that remains to be finished at the rate which I write/design games, but art and layout often take longer, and we won’t know if the remaining art we’re commissioning will be color or B&W for 60 days. Still, we should be in position to deliver on our promise of a GenCon 50 release date, barring any (further) unforeseen personal disasters. Backers will receive their books first where at all possible.
Last year I tried to launch the SPLINTER “living campaign” and didn’t get anywhere with it so I’m really hoping to make it work this year. If you don’t know what a “living campaign” is, the idea that diverse groups of gamers are playing the same adventures in the same setting at different game tables at various conventions across the country. It’s synonymous with ordinary play. D&D, Pathfinder, and Shadowrun: Missions have all run successful living campaigns at some point in their lifecycles. I know that we won’t be able to orchestrate on that scale any time soon, but we’re also doing things a little bit differently in that it is a literal, cohesive campaign: players can play it from the beginning or jump in wherever, experiencing an epic story where their choices really matter (my plan is, like what many established living campaigns did to one degree or another, to gather data on the choices made by players and think about how those can effect the writing of future adventures).
The living campaign is called Glory & Gore.
We have three episodes already written, and I had planned on writing the fourth, fifth, and sixth episode some time this year before Origins. Whether we have three episodes or six for 2017 players, it should be hard for the living campaign to do worse than the sad story of 2016, where we only ultimately ran two four hour instances of the living campaign. I am hoping to have a GM team that can run at least 25 instances of Glory & Gore, or 100 hours of organized SPLINTER gameplay, over the course of 2017. Wish me luck.
In other SPLINTER news, we have a terrific (and terrifying) adventure coming out hopefully at this year’s I-CON called Return To The Dread Abyss Of The Digitarchs from Oubliette co-creator Richard Kelly who also lead the charge on the (free) SPLINTER QSR. Art direction on it is almost three weeks behind, so it maybe delayed to a Lunacon or Origins release. Having not written it myself, I can say it is one of the greatest published adventures I’ve ever seen, for any game system.
Finally, I have a vision of a SPLINTER box set which will include the most current printings of SPLINTER Core, Sometimes Little Wondrous Things, and Ugly Things, perhaps also the SPLINTER Quick Start Rules, and pamphlets with things like three new playable Bloodlines (!) and rules for Martial Arts in the Realm (both ones Players train in Earthside, and ones passed down by Bloodlines for Aeons).
Only two major pieces of news on the Psionics front (although there is some more Dicepunk news in the following and final heading). The first is that we want to take steps towards mass-producing the Psionics comic in a normal comic book size/format and try to get it in the hands of brick & mortar and digital comics retailers. Quite simply, we feel it’s too good a comic to be restricted to the cozy niche of tabletop gaming. We want to get it out there in the world.
And I also want to write a sequel, which is…daunting. But I want a comic book series, and it was never meant to be a one-off. I’m going to have to nut up and do it eventually, but thinking on the fact that I procrastinated writing “Tomorrow’s Starlight” longer than I procrastinated writing anything in my adult life, it may be later rather than sooner.
Speaking of sequels, sales of The Pleasantville Project have been decent enough that we are seriously considering beginning work on its sequel, continuing the Eternal Storm Campaign that will walk Psionics players from the awakening of their gifts to the end of the world as they know it.
(First off, a DicePunk adventure I believe I mentioned on here last year, Escape From Cleveland is officially cancelled before entering production. It stopped being fun around the same time that Trump was elected, making the possibility of Trump’s presidency 100% terrifying and 0% funny. However, since Psionics is firmly set “now”, Psionics fans deserve an update on how the Trump presidency has effected the secret factions of the Psionics universe, much as it’s shaken up everything in the real world. This update will be short, free, and most likely delivered through this blog.)
No Country For Old Men is an adventure we have in the works that will feature officially licensed game statistics for Delta Green, Savage Worlds, and HERO System, Fifth Edition, Revised (or FRED) in addition to our own Dicepunk system.
No Country For Great Old Ones will be an intense, southern fried crime drama with subtle elements of supernatural horror. It’s deeply inspired by the excellent film “Hell or High Water”: my basic thought process, having been playing a lot of Delta Green at the time was, wow, what if we threw some Mythos into this mix.
The Delta Green and HERO System rules deal directly with the Lovecraft mythos, while the Savage Worlds and DicePunk rules keep the same basic structure of the adventure, but use elements of the mythos that we developed for Phantasm(2010) in place of the Lovecraftian stuff (I finally saw Phantasm RaVager, and my feelings are mixed). No Country will be unique in a few ways besides having full stats for four different game systems. Namely, it is a “two sided” adventure (think of an old record, with an A side and a B side) where the PCs can be either the “cops” or the “robbers”. Once you’ve played through it from one side, you can play through it as the other side, and see how the other half lives, and see what formidable enemies your former characters make.
We could probably rush No Country into production in time for Origins of this year without a problem, but we’re also considering doing a Kickstarter for the adventure to raise awareness. That would delay its release until well, well after GenCon, however, since as a company rule we don’t launch a Kickstarter until we’ve delivered on the previous one.
That’s it for the fourth week of February and the first time I’ve managed to force myself to make a proper update this year. Tune in next Thursday or the following Thursday (hopefully) for more Transmissions From The End.
Sorry guys, I’ve been really fucking busy. The Kickstarter that is going to jump in about two weeks has been taking all my time getting ready for it. I am about excited enough to poop my pants. So I missed about two installments of Transmissions From The End, so I’ll try to make up for it by making this one triple length!
I asked Devon if I could have a guest post and he was like “you can have a guest 1/8th of a post because I have a lot of shit to write get your own fucking blog man” and I was like “I will take what I can get!” so here goes.
I’m sad that I can’t post this to the big purple because fascism (hurray!) which we’ll probably have in real world American in about a month and five days (double hurray!) but here are the sample complications I came up with based on the movies that Fiasco abjectly failed to be the Roleplaying Game Version of.
* “What kind of trouble are you in, Jerry?”
* “This was supposed to be a no-rough-stuff type deal!”
* “Love ya, hon.”
* “There’s more to life than a little money, you know. Don’tcha know that? And here ya are, and it’s a beautiful day. Well. I just don’t understand it.”
* “… So maybe the best thing would be to take care of that, right here in Brainerd.”
* “You know these are the limits of your life, man! The rule of your little fuckin’ gate here! Here’s your four dollars, you pathetic piece of shit!”
* “Is this a fuckin’ joke here?”
* “That’s a– that’s a fountain of conversation, man. That’s a geyser. I mean, whoa, daddy, stand back, man.“
* “I need … unguent.”
* “One of the girls they murdered WASN’T a friend of mine. I just wanted to make you feel bad. It worked quite well.”
* “The little boy.”
* “He pauses, even though he should just hit the cunt, and he repeats, yes, I am talking to you.”
* “That’s for John Lennon, you Yankee fucking cunt!”
* “I’d hit a woman who was trying to hit me with a bottle! That’s different. That’s self-defence, isn’t it! Or a woman who could do Karate. I’d never hit a woman generally.”
* “Would you ever think about killing yourself because you’re a midget?”
* “Harry. I am totally in your debt. The things that’s gone between us in the past, I love you unreservedly for that. For your integrity, for your honor, I love you.”
* “The boy had to be let go.”
* “My wife was black. And I loved her very much. And in 1976 she got murdered by a white man. So where the fuck am I supposed to stand in all this blood and carnage?”
-HARRY (Raiph Fiennes)-
* “How can fucking swans not be somebody’s fucking thing? How can that be?”
* “I liked Ray. He was a good bloke, but when it all comes down to it, y’know, he blew the head off a little fucking kid.”
* “You fucking retract that bit about my cunt fucking kids!”
* “An Uzi? I’m not from South Central los-Fucking-angeles. I want a normal gun for a normal person.”
* “I know I shouldn’t, but I will.”
* “You’ve got the capacity to get fucking worse!”
* “Well obviously I’m not gonna go through you, am I, with your baby and that. I’m a nice person. But could you just get out of the fucking way, please.”
* “Don’t be stupid. This is the shoot-out.”
* “I do want the guy dead. I want him fucking crucified. It doesn’t change the fact that he stitched you up like a blind little gayboy, does it?”
* “You’ve got to stick to your principals.”
* “Mike, that Tall Man of yours didn’t take Jody away. Jody died in a car wreck.”
* “Small Man, your end approaches but it is not yet. Take great care how you play.”
* “Say ‘what’ again. Say ‘what’ again, I dare you, I double dare you motherfucker, say what one more Goddamn time!”
* “And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy My brothers. And you will know I am the Lord when I lay My vengeance upon you.”
* “Pigs are filthy animals. I don’t eat filthy animals.”
* “Well, I’m a mushroom-cloud-layin’ motherfucker, motherfucker!”
* “Oh man, I shot Marvin in the face.”
* “Bacon tastes gooood. Pork chops taste gooood.”
* “I don’t mean any disrespect, I don’t like people barking orders at me.”
* “I got a threshold, Jules. I got a threshold for the abuse that I will take. Now, right now, I’m a fuckin’ race car, right, and you got me the red. ”
* “The night of the fight, you may feel a slight sting. That’s pride fucking with you. Fuck pride. Pride only hurts, it never helps.”
* “I specifically reminded her – bedside table! On the Kangaroo! I said the words, “Don’t forget my father’s watch.””
* “I’m American, honey. Our names don’t mean shit.”
* “…Marcellus Wallace don’t like to be fucked by anybody except Mrs. Wallace.”
* “The night of the fight, you may feel a slight sting. That’s pride fucking with you. Fuck pride. Pride only hurts, it never helps.””
* “I’m prepared to scour the the Earth for that motherfucker. If [Butch] goes to Indochina, I want a nigger hiding in a bowl of rice ready to pop a cap in his ass.”
* “I ain’t through with you by a damn sight. I’ma get medieval on your ass.”
-MRS. MIA WALLACE-
* “Why do we feel it’s necessary to yak about bullshit in order to be comfortable?”
* “This fucked-up bitch is Marsellus Wallace’s wife! Do you know who Marsellus Wallace is? Do you? If she croaks on me, I’m a fuckin’ greasespot!”
* “I’m gonna get fuckin’ divorced. No marriage counselling, no trial separation, I’m gonna get fuckin’ divorced.”
* “Did you notice a sign out in front of my house that said “Dead Nigger Storage”?”
* ” If I’m curt with you it’s because time is a factor. I think fast, I talk fast and I need you guys to act fast if you wanna get out of this. So, pretty please… with sugar on top. Clean the fucking car.” (I am going to call out Devon on totally having this complication in real life, because it’s his favorite thing to quote when demanding that me or Mikaela or anyone else to do something in a completely unreasonable timeframe.)
* “You see that, young lady? Respect. Respect for one’s elders gives character.”
* “Just because you are a character doesn’t mean that you have character.”
* “I get my car back any differently than when I gave it, Monster Joe’s gonna be disposing of two bodies.”
* “I love rules! They make me powerful!”
I had more planned, but to be honest, the one-month ban from RPG.net made me feel like my sample complications would have less of a
If you had any questions about how any of those complications are supposed to work (in what situations would you bust them, in what situations would you raise them, etc, why are their so fucking many for In Bruges.), email email@example.com.
I saw what you did there, Thom, and if Harvey Keitel wasn’t so fucking awesome, you’d never have gotten away with it.
In two and a half weeks, I will have been developing this game, this setting, and this world, for exactly 12 years of my life (add 2-3 years if you count the videogames too, which started development in 2001). For that entire time, I have been trying to make it a thing. I feel like I have finally “brought the thunder” enough that I feel like I actually have a chance of making that happen.
This is a very early rough of a single piece of promotional art. It might not be enough to get you hyped, but it gets me fucking HYPED.
I am hereby officially announcing that our Kickstarter for Systems Malfunction the tabletop roleplaying game is launching on Tuesday, October 18th, 2016.
Accompanying the Kickstarter will be an 80,000 word braided fiction featuring stories from yours truly, Mikaela Barree, Richard Kelly, John Jemmott, and others. While this will give our monowire sharp deadlines to contend with, our intention is to have the first story ready to launch by the 21st and to launch one story roughly every three days thereafter, on the KS main page. There will be 11 stories total.
Artificial Nocturne is a braided anthology set in the Systems Malfunction universe designed to show up why that universe is FUCKING AWESOME: smart, literate, literary, genre-savvy, morally ambiguous, violent, profane, beautiful, science-fiction like you’ve never seen it before, with vampires fighting robots in goddamn motherfucking space.
Most of the writers already know how awesome Systems Malfunction is because of having played the LARP it’s based on. Some of the writers already know how awesome Systems Malfunction is because of having played the amateur CRPGs it’s based on. The rest of them will have to learn as they go.
It is the year 556 R.T…
D-042 “Jersey City” is an artificial nocturne. It is a wretched hive of scum and villainy (our principal characters). It’s just as fucked up as they say. It’s an outsider’s escape for a broken heart. You can buy anything there. Anyone.
They hide out in the back. They are the YWY (pronounced like “Why” singular, or “whys” plural), a sleeper cell of the Fallen that is wide awake. They are kids, all, terrorists all — age 3 to 300. Some of them are 200 year old psychic aliens. Some of them are robot prostitutes. Some of them are psychic cyborg immortal posthuman teenage prostitutes with a grudge against the po.
They are all terrorists. They are all kids.
They are our heroes. This story is about them and the shadow of a life they eke out around and beneath a space station with 250.5 million souls on board and a million stories.
Artificial Nocturne is a braided anthology in the Systems Malfunction universe designed to introduce it while telling a COMPLETELY NEW STORY within it (believe me, I have a LOT I could have rebooted).
Artificial Nocturne is informed by and keys to the album Synthetica by the rock band Metric.
I’ve had a couple of DicePunk adventures planned for a couple of months. The first of these, “Escape From Cleveland”, a Psionics adventure set during the Republican National Convention, I was really excited about this fucked up and awesome idea. But the closer we’ve gotten to the general election, the more and more terrifying Trump’s inevitable rise to power has seemed compared to his merely possible rise to power and the less and the less fun this adventure has seemed to write and playtest. I might actually leave the country if/when Trump wins. I don’t know that I’m feeling as keen on statting the
fucktard giant douche in DicePunk as I was back in July.
Instead, what we have coming up for some point in the future is an adventure I like to call No Country For Great Old Ones. It’s southern-fried cops and robbers a la recent incredibly amazing film Hell or High Water only with a ‘dash’ of the supernatural thrown in. We plan on releasing it “quad-statted” for DicePunk (specifically, Phantasm), Delta Green, HERO System 5E (Revised), and Savage Worlds, assuming that we can get all the licensing lined up. It’s going to be the tits.
The SPLINTER Quick-Start Rules are called SPLINTER: This Is Entertainment. It will be a free PDF booklet (some dead tree copies possible for Free RPG day) that will include everything you need to jump into SPLINTER including pregenerated players/Avatars and an introductory adventure. In other words, the world’s weirdest RPG just got a bit more accessible.
It’s currently on schedule for a Christmas season 2016 release thanks almost entirely to one Richard Kelly. Richard: TYVM for keeping this particular ETG assault vessel on track and on target.
I think that’s all I’ve got for now. Thanks everyone for listening to my blather and turn in next Thursday for another Transmission From The End.
Man, that last post. I HAD to get that shit I just spit off my chest. I WANT to get the taste out my mouth.
So here goes, my first ever guest post:
My friend Thom Caulfield (who if he had his own damn blog, I’d like to it in his name there, hint hint man) came up with these awesome house rules for DicePunk. They squirt a tiny bit of FATE in there, but in the best possible way. Personally speaking, I love ’em. Tell me what y’all think:
I can’t review my experience at Dragon*Con 2016 here beyond saying it was awesome. The con itself has left me without the energies to direct in that direction.
Instead, I can just say:
A) Check out my facebook page in the next few weeks for the story told by the picture. As a person who “doesn’t do costumes”, I wore no less than two different costumes, and they were both pretty hardcore. Nonetheless I got mad pics with people whose cosplay made mine look like the mere dabbling it was. One was the girl I brought with me, of course.
B) What I said to everyone I encountered in Atlanta who asked me how my #Nerdigras was: One time when I was 18, I went to just the best party (Dragon*Con ‘o4). Returning for the first time in 12 years, at age 30, old enough to drink and old enough to know better than to drink as much as I did, I can say only this: “just the best party” got even bester.
One time I went to just the best party.
The music was good. The girls were pretty (and in costume)
The booze flowed and it lasted so long
I had a full time job in another city
I think it was in uh…game publishing!
It evolved as the days went by
It involved no hierarchy
It moved and grew to a pitch so fine
Generally encompassing several hotels at a time
Nerds paid the expenses.
The personal high-point of the con was selling a copy of Psionics to an on-the-job (not active duty) Florida police officer, and then showing him how much XP he was worth in the game.
If you were curious.