SPLINTER

Transmissions From The End #00…7?

Transmissions From The End #007

SysMal Kickstarter In Its Last Week

Giant thank you, if you happen to be reading this, to everyone who helped us get this far, from the backers to the writers and artists (whose passion and dedication for their work has genuinely impressed me) to the superfans that have been with us since the old, old, old days at SUNY Purchase (for me, those were the GOOD old days, but even within our innermost inner circle opinions vary widely on that). Having been in the opposite position last year, being funded with a week left to go feels much better than the opposite. I feel like anyone reading this a) has already backed or b) is fervently never going to, but nonetheless, there will be a link a couple of paragraphs down just in case.

I have desperately wanted Systems Malfunction to be a “thing” since graduating college eight years ago (was it eight whole years? was it only eight? time is a baffling thing). And by a “thing”, I mean a thing that least SOME people, at least within the geek set, have heard of. And as I’ve blogged before, it’s all extremely relative but I digress…

I think in 2010 I decided to dedicate my entire life to ensuring its thingness. Now, six years and change of toil and failure later, its thingness is far from ensured: the argument could be made, even, that it’s never going to happen and that I should up. But this moment right now is the closest that Systems Malfunction has ever come to manifesting into the awareness of the public. It’s not there yet, but the Kickstarter isn’t over yet, either, and even when it is, that’s not where things end. I want to build communities around these games: organized play, fan forums, the works. And we want to start really building some of that infrastructure going into the next year.

Anyway, in this Update, I talk about “pipe dream” ideas we had for way past the Full Color stretch goal, in the hopes of getting backers to vote on them, in case we finish with a little extra money. You may want to check that out if you have not already.

SPLINTER QSR and Infowar

SPLINTER is a game we make that is a crazy mindf*ck that’s like an RPG inside an RPG, man! I’ve actively derided it as “too weird to sell” yet soon we’ll be not just selling it, we’ll have a free Quick Start Rules up for it, so you can sample the weirdness for yourself, including pregenerated Players/Avatars and an introductory adventure by Mik Barree. Major shout out to Rich K for making the QSR possible with his diligence and attention to detail.

Even as Systems Malfunction is destined to be a standalone game, we will continue to support the Singularity System as our preferred flavor of “use it for anything you like” Space Kablooie simulator. Its newest update–and its first update in over two years–is MOD-04 Infowar, which includes not just awesome rules for hacking using the Singularity system, but tips for incorporating PC hacking into your science fiction campaigns from GURPS to Shadowrun to Eclipse Phase.

Both of these books were meant to be on DriveThru November 9th, 2016 but um…welp. They’re now slated for a November 14th release on DriveThru, give or take a week or so. 

Time for me, Dr. D, to start running and say goodbye for a little while.

Alright, Children
The lights are out and the party’s over
It’s time for me: Doctor D
To start running and say goodbye for a little while
And I know you’re gonna miss me
So I’ll leave you with this
You know that big ball of radiation we call the sun?
Well it’ll burst you into flames
If you stay in one place too long
That is if the static don’t get you first
So remember even if you’re dusted
You may be gone
But out here in the desert
Your shadow lives on without you
This is Dr. Death Defying
Signing off

<End Transmission>

 

dat room

SPOILER ALERT: I really like the musical Hamilton.

So what’s up guys? I’m going to write down my method for designing a game, and you get to be (figuratively speaking) in the room where it happens.

The room where it happens.

The room where it happens.

{Repeats}

the_room

No, not THAT Room, for the love of God!

SPOILER ALERT: I might actually be said to have a Hamilton “Problem”.

My method is just my method. My method is not the best method. My method is not the only method. My method was arrived at by designing games, which means my method is informed by the 10+ roleplaying games* I have already designed.

(There is exactly one inaccurate word in the sentence “Devon Oratz has been actively engaged in game design for his entire  adult life”. That word would be “adult”.)

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“Unpersons” (Raw Cut)

I am able to give you this standing on the shoulders of giants: a tower of them, first Matthew Woodring Stover, next Ray Bradbury (link NSFW unless you work in an English department or library), who in turn is standing on the shoulders of George Orwell, and so on. I’m pretty sure it’s turtles, er, I mean…authors…all the way down.

Still, here, is a pretty cool little story by Devon Oratz. Take it. It’s free.

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Transmissions From The End #005 – Making Up For Lengthy Silence With Endless Rambling!

Sorry guys, I’ve been really fucking busy. The Kickstarter that is going to jump in about two weeks has been taking all my time getting ready for it. I am about excited enough to poop my pants. So I missed about two installments of Transmissions From The End, so I’ll try to make up for it by making this one triple length!

Guest Shit From Thom Caulfield:

I asked Devon if I could have a guest post and he was like “you can have a guest 1/8th of a post because I have a lot of shit to write get your own fucking blog man” and I was like “I will take what I can get!” so here goes.

I’m sad that I can’t post this to the big purple because fascism (hurray!) which we’ll probably have in real world American in about a month and five days (double hurray!) but here are the sample complications I came up with based on the movies that Fiasco abjectly failed to be the Roleplaying Game Version of.

////FARGO (1998)

-JERRY LUNDEGAARD-
* “What kind of trouble are you in, Jerry?”
* “This was supposed to be a no-rough-stuff type deal!”

-MARGE GUNDERSON-
* “Love ya, hon.”
* “There’s more to life than a little money, you know. Don’tcha know that? And here ya are, and it’s a beautiful day. Well. I just don’t understand it.”

-STEVE BUSCEMI-
* “… So maybe the best thing would be to take care of that, right here in Brainerd.”
* “You know these are the limits of your life, man! The rule of your little fuckin’ gate here! Here’s your four dollars, you pathetic piece of shit!”
* “Is this a fuckin’ joke here?”

-PETER STORMARE-
* “That’s a– that’s a fountain of conversation, man. That’s a geyser. I mean, whoa, daddy, stand back, man.“
* “I need … unguent.”

/////IN BRUGES (2008)

-RAY-
* “One of the girls they murdered WASN’T a friend of mine. I just wanted to make you feel bad. It worked quite well.”
* “The little boy.”
* “He pauses, even though he should just hit the cunt, and he repeats, yes, I am talking to you.”
* “That’s for John Lennon, you Yankee fucking cunt!”
* “I’d hit a woman who was trying to hit me with a bottle! That’s different. That’s self-defence, isn’t it! Or a woman who could do Karate. I’d never hit a woman generally.”
* “Would you ever think about killing yourself because you’re a midget?”

-KEN-
* “Harry. I am totally in your debt. The things that’s gone between us in the past, I love you unreservedly for that. For your integrity, for your honor, I love you.”
* “The boy had to be let go.”
* “My wife was black. And I loved her very much. And in 1976 she got murdered by a white man. So where the fuck am I supposed to stand in all this blood and carnage?”

-HARRY (Raiph Fiennes)-
* “How can fucking swans not be somebody’s fucking thing? How can that be?”
* “I liked Ray. He was a good bloke, but when it all comes down to it, y’know, he blew the head off a little fucking kid.”
* “You fucking retract that bit about my cunt fucking kids!”
* “An Uzi? I’m not from South Central los-Fucking-angeles. I want a normal gun for a normal person.”
* “I know I shouldn’t, but I will.”
* “You’ve got the capacity to get fucking worse!”
* “Well obviously I’m not gonna go through you, am I, with your baby and that. I’m a nice person. But could you just get out of the fucking way, please.”
* “Don’t be stupid. This is the shoot-out.”
* “I do want the guy dead. I want him fucking crucified. It doesn’t change the fact that he stitched you up like a blind little gayboy, does it?”
* “You’ve got to stick to your principals.”

\\\\\PHANTASM IV: OblIVion (1999)

* “Mike, that Tall Man of yours didn’t take Jody away. Jody died in a car wreck.”
* “Small Man, your end approaches but it is not yet. Take great care how you play.”

\\\\PULP FICTION (1994)

-JULES-
* “Say ‘what’ again. Say ‘what’ again, I dare you, I double dare you motherfucker, say what one more Goddamn time!”
* “And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy My brothers. And you will know I am the Lord when I lay My vengeance upon you.”
* “Pigs are filthy animals. I don’t eat filthy animals.”
* “Well, I’m a mushroom-cloud-layin’ motherfucker, motherfucker!”

-VINCENT VEGA-
* “Oh man, I shot Marvin in the face.”
* “Bacon tastes gooood. Pork chops taste gooood.”
* “I don’t mean any disrespect, I don’t like people barking orders at me.”
* “I got a threshold, Jules. I got a threshold for the abuse that I will take. Now, right now, I’m a fuckin’ race car, right, and you got me the red. ”

-BUTCH-
* “The night of the fight, you may feel a slight sting. That’s pride fucking with you. Fuck pride. Pride only hurts, it never helps.”
* “I specifically reminded her – bedside table! On the Kangaroo! I said the words, “Don’t forget my father’s watch.””
* “I’m American, honey. Our names don’t mean shit.”

-MARSELLUS-
* “…Marcellus Wallace don’t like to be fucked by anybody except Mrs. Wallace.”
* “The night of the fight, you may feel a slight sting. That’s pride fucking with you. Fuck pride. Pride only hurts, it never helps.””
* “I’m prepared to scour the the Earth for that motherfucker. If [Butch] goes to Indochina, I want a nigger hiding in a bowl of rice ready to pop a cap in his ass.”
* “I ain’t through with you by a damn sight. I’ma get medieval on your ass.”

-MRS. MIA WALLACE-
* “Why do we feel it’s necessary to yak about bullshit in order to be comfortable?”
* “This fucked-up bitch is Marsellus Wallace’s wife! Do you know who Marsellus Wallace is? Do you? If she croaks on me, I’m a fuckin’ greasespot!”

-JIMMIE-
* “I’m gonna get fuckin’ divorced. No marriage counselling, no trial separation, I’m gonna get fuckin’ divorced.”
* “Did you notice a sign out in front of my house that said “Dead Nigger Storage”?”

-THE WOLF-
* ” If I’m curt with you it’s because time is a factor. I think fast, I talk fast and I need you guys to act fast if you wanna get out of this. So, pretty please… with sugar on top. Clean the fucking car.” (I am going to call out Devon on totally having this complication in real life, because it’s his favorite thing to quote when demanding that me or Mikaela or anyone else to do something in a completely unreasonable timeframe.)
* “You see that, young lady? Respect. Respect for one’s elders gives character.”
* “Just because you are a character doesn’t mean that you have character.”
* “I get my car back any differently than when I gave it, Monster Joe’s gonna be disposing of two bodies.”

/////BONUS (2016)

-RPG.net Moderators/Admins-
* “I love rules! They make me powerful!”

I had more planned, but to be honest, the one-month ban from RPG.net made me feel like my sample complications would have less of a

If you had any questions about how any of those complications are supposed to work (in what situations would you bust them, in what situations would you raise them, etc, why are their so fucking many for In Bruges.), email aventine.iconoclast@gmail.com.

Worlds End. Heroes Die. Systems Malfunction.

I saw what you did there, Thom, and if Harvey Keitel wasn’t so fucking awesome, you’d never have gotten away with it.

In two and a half weeks, I will have been developing this game, this setting, and this world, for exactly 12 years of my life (add 2-3 years if you count the videogames too, which started development in 2001). For that entire time, I have been trying to make it a thing. I feel like I have finally “brought the thunder” enough that I feel like I actually have a chance of making that happen.

This is a very early rough of a single piece of promotional art. It might not be enough to get you hyped, but it gets me fucking HYPED.

movie-poster-rough-options

Actually, it’s 10 of them. And that makes me HYPED X 10.

I am hereby officially announcing that our Kickstarter for Systems Malfunction the tabletop roleplaying game is launching on Tuesday, October 18th, 2016.

Artificial Nocturne

Accompanying the Kickstarter will be an 80,000 word braided fiction featuring stories from yours truly, Mikaela Barree, Richard Kelly, John Jemmott, and others. While this will give our monowire sharp deadlines to contend with, our intention is to have the first story ready to launch by the 21st and to launch one story roughly every three days thereafter, on the KS main page. There will be 11 stories total.

Artificial Nocturne is a braided anthology set in the Systems Malfunction universe designed to show up why that universe is FUCKING AWESOME: smart, literate, literary, genre-savvy, morally ambiguous, violent, profane, beautiful, science-fiction like you’ve never seen it before, with vampires fighting robots in goddamn motherfucking space.

Most of the writers already know how awesome Systems Malfunction is because of having played the LARP it’s based on. Some of the writers already know how awesome Systems Malfunction is because of having played the amateur CRPGs it’s based on. The rest of them will have to learn as they go.

It is the year 556 R.T…

D-042 “Jersey City” is an artificial nocturne. It is a wretched hive of scum and villainy (our principal characters). It’s just as fucked up as they say. It’s an outsider’s escape for a broken heart. You can buy anything there. Anyone.

They hide out in the back. They are the YWY (pronounced like “Why” singular, or “whys” plural), a sleeper cell of the Fallen that is wide awake. They are kids, all, terrorists all — age 3 to 300. Some of them are 200 year old psychic aliens. Some of them are robot prostitutes. Some of them are psychic cyborg immortal posthuman teenage prostitutes with a grudge against the po.

They are all terrorists. They are all kids.

They are our heroes. This story is about them and the shadow of a life they eke out around and beneath a space station with 250.5 million souls on board and a million stories.

Artificial Nocturne is a braided anthology in the Systems Malfunction universe designed to introduce it while telling a COMPLETELY NEW STORY within it (believe me, I have a LOT I could have rebooted).

Artificial Nocturne is informed by and keys to the album Synthetica by the rock band Metric.

It’s Not Just A Job, It’s An Adventure

I’ve had a couple of DicePunk adventures planned for a couple of months. The first of these, “Escape From Cleveland”, a Psionics adventure set during the Republican National Convention, I was really excited about this fucked up and awesome idea. But the closer we’ve gotten to the general election, the more and more terrifying Trump’s inevitable rise to power has seemed compared to his merely possible rise to power  and the less and the less fun this adventure has seemed to write and playtest. I might actually leave the country if/when Trump wins. I don’t know that I’m feeling as keen on statting the fucktard  giant douche in DicePunk as I was back in July.

Instead, what we have coming up for some point in the future is an adventure I like to call No Country For Great Old Ones. It’s southern-fried cops and robbers a la recent incredibly amazing film Hell or High Water only with a ‘dash’ of the supernatural thrown in. We plan on releasing it “quad-statted” for DicePunk (specifically, Phantasm), Delta Green, HERO System 5E (Revised), and Savage Worlds, assuming that we can get all the licensing lined up. It’s going to be the tits.

This Is Entertainment

The SPLINTER Quick-Start Rules are called SPLINTER: This Is Entertainment. It will be a free PDF booklet (some dead tree copies possible for Free RPG day) that will include everything you need to jump into SPLINTER including pregenerated players/Avatars and an introductory adventure. In other words, the world’s weirdest RPG just got a bit more accessible.

It’s currently on schedule for a Christmas season 2016 release thanks almost entirely to one Richard Kelly. Richard: TYVM for keeping this particular ETG assault vessel on track and on target.

In Closing

I think that’s all I’ve got for now. Thanks everyone for listening to my blather and turn in next Thursday for another Transmission From The End.

 

Guest Post From Thom Caulfield: Complications For DicePunk

Man, that last post. I HAD to get that shit I just spit off my chest. I WANT to get the taste out my mouth.

So here goes, my first ever guest post:

My friend Thom Caulfield (who if he had his own damn blog, I’d like to it in his name there, hint hint man) came up with these awesome house rules for DicePunk. They squirt a tiny bit of FATE in there, but in the best possible way. Personally speaking, I love ’em. Tell me what y’all think:

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The Cyborg Manifesto Explained

Of Most Interest To Those Who Have Followed Me And My Work Obsessively For Years and Years

You know, like, there are maybe 4-6 of you? When I’m drunk enough to have double vision, I mean. : P

Also, in the off off off off off off off off off chance that you’re Kevin Siembieda and you’re currently on shrooms and reading this in a good mood, I’m sure this all makes perfect sense to you.

I’m aware that without context all of the following sounds super duper crazy, like time cube crazy. But if you don’t have the context of knowing that, for instance, Earthdawn and Shadowrun exist canonically on the same timeline and that in my own head-canon my alternate RIFTS setting (nee stand-alone experimental LARP) “The Last Day” follows Shadowrun, then this probably isn’t for you. That’s okay, you can still look at it, and it’s still kind of neat looking.

Multiversal Map 2016

For what it’s worth, this isn’t SOLELY my being a creative monomaniac. The text and subtext of RIFTS explicitly says that it contains every other possible world. So does the text and subtext of The Dark Tower. So does the subtext, at least, of The Magician’s Nephew. Therefore it blatantly refutes the text of these works to say that they don’t contain and connect to each other, and to all others (like, even to fucking Star Trek or whatever), even if you personally think “The Dark Tower is the shit and RIFTS is stupid and no they’re NOT set in the same universe I can’t hear you lalalala”.

It also helps if you have recently read either The Magicians or The Chronicles of Narnia, and therefore understand what the “Neitherlands” or “The Wood Between The Worlds” is. If you’ve ever talked to me seriously off-camera about SPLINTER, you understand that the SPLINTER is a manifestation of the same exact concept. If you raced up the Tower of Heaven pursued by the Pulsarians/demons during the end of Systems Malfunction Third Edition, then you probably understood the Tower of Heaven as a manifestation of the same multiversal “axle”.

This infographic shows how the “worlds” of my different game campaigns, published and unpublished game universes, and (unfinished) novels intersect (and who can move freely between worlds) in the form of a multiversal or metaversal Venn Diagram. In very fannish terms, it is the closest you are going to get to a CAT scan of my head-canon.

In the upper circle–“THE CYBORG MANIFESTO”, the creative mega-meta-narrative I have been working on since I discovered the creativity-enhancing properties of cannabis circa 2008 (ah, there’s the rub!) contains a large number of recognizable logos for other peoples’ intellectual properties.

I am not claiming ownership of these by placing them in my multiversal map. That would be rude and stupid.

Even though the text and subtext of several of these works–RIFTS and arguably Dungeons & Dragons and certainly The Dark Tower explicitly state that they contain and transcend all possible fictive worlds–I am talking solely about my own campaigns using these game systems/IPs, not the IPs themselves.

The lower circle is simpler, coming from a time when I was younger and smoked less pot. The isolated circles to the lower left and lower right are self-contained universes that are not connected to anything.

But the middle sliver of the Venn Diagram still connects it to all of the others, by virtue of the pesky buggers that can “walk between worlds”. Many of whom are names to run away from really fast. Of course, you can neither run, nor hide, because they can follow you from one universe to another as easily as you could go from your bedroom to your bathroom.

Final note: no, I will not EVER explain who “geraldine” is. That one is just for Mikaela.

My brain is experiencing a literal storm,
– D. T. O.

P.S. No relation to this, except the name. If you want to know why the more recent “multiverse” is and always has been called that, I’ve finally figured it out. However, your best chance to learn this secret is if I get hired by Palladium, write published things for RIFTS, and Kevin give me PLENTY of rope by which to hang myself from the crazy tree.

P.P.S. If for some bizarre reason you want to see the hideous mess that was my conceptualization of this same thing circa 2011, I’ll show you that infographic. But only in private. It’s really confusing and ugly.

Geneva Convention 2016 – Making History

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At GenCon 2016, End Transmission Games, a company that no one had ever heard of (unless you are very, very, very cool, that is) sponsored the convention as an Event Partner.This was the same sponsorship level chosen by Fantasy Flight Games, makers of a full suite of board and miniatures games licensed for the Star Wars, Game of Thrones, Warhammer, Warhammer 40k, Arkham Horror, and Lord of the Rings IPs, plus the current license-holder for the Android (Infiltration and Netrunner) universe, two of my favorite games.

Now, our reasons for making the decision to give GenCon such an absurd amount of money are very, very, very “inside baseball”and I’m not going to get into them here. HOWEVER…

Having paid the same sponsorship tier and therefore gotten the same market visibility at the con, we tried our best to have a physical presence at the con that was even remotely in the same league. We tried to do this with three and a half people (Richard Kelly, who’s my favorite writer for 2016 if anyone was wondering, was there from Friday Evening through Sunday Afternoon). If you understand anything about anything in the industry, you know that such an undertaking is fully insane, bordering on suicidal. (As a frame of reference, Catalyst Game Labs brings a battalion of booth monkeys and demo agents over 100 strong.) I don’t think it’s something any company has ever done before.

And I think in the history of being too big for your britches, we made motherfucking history.

As I told anyone who was even slightly willing to listen: “If we’re going to die, we’re going to die historic on the Fury Road.”

Now, the post-game recap while it’s fresh in my mind.

  • We grossed more in booth sales than we have at any other con ever, by a factor of nearly double. I’m not gonna say the number, but the amount of money people paid for books full of crap I made up leaves me floored and humbled.
  • I strongly suspect that we grossed more in booth sales than a company or two that I really love and respect. Companies that are older, bigger, and more established. Was the sponsorship a factor in this? Certainly. But I think that the extreme level of hustle and chutzpah that my crew brought to the show was an even bigger factor. We were there to move product or die trying.
  • We came far closer to selling out of everything we brought than we ever, ever have before.
  • Obviously, counting the sponsorship, we were deeply, deeply in the red, and it was literally impossible for us to break even. We knew this going in.
  • If you count just the Entrepreneur’s Alley booth fee, we actually MADE MONEY at a convention for the first time ever. If you count hotel and airfare, we’re back to losing money, but less than usual.
  • We did not win an ENnie award for Epic Space Battles. I actually thought we had a chance until I realized we were up against Paizo.
  • Attendance at the events that didn’t go up until a month before the con was very,very, very, thin on the ground. I think something to the tune of two no-shows and two-or-three events where only two people showed up.  This was no great surprise. The exception was the Psionic Phantasms that I ran on Friday, where Mikaela sent me fully eight people, and I did my best to handle a packed table. All PCs but one died and I sold several copies of Psionics on the strength of that, so that’s kind of becoming my signature.
  • Attendance at the handful of events that went up months in advance was packed, and this too was unsurprising. It is…unfortunate that the credit for those event tickets goes to IGDN, which doesn’t help End Transmission get better event placement at future GenCons.
  • In general, our event logistics game needs a lot of work. We’ve been trying to make Stormwatch happen for a year now. We need to try harder. And we need to go hardcore to recruit booth sentinels and GMs.
  • Big ups to Kelly’s Heroes for being awesome and making our shit look good. Let’s do it again, gentlemen!
  • We are never, ever, ever doing anything like this again: bodying the con this hard with this few people is ruled out for all of future time. The best news of all is that we literally, physically survived GenCon 2016. Because dying historic on the Fury Road is still dying.

Now, some general impressions of the Con (these are more feels than business) in no particular order:

  • I finally made it to the Diana Jones awards and I finally got what they are (I could not stay for the show, the Cadillac Ranch was horribly loud, and I admit that it gave me a panic attack, so I bolted almost as soon as I arrived). I wrote a pretty nifty poem about the experience (first poetry I’ve written since 2011, actually). I’ll post it Thursday.
  • My actual literal favorite moment of the convention was obviously watching Zak S win ENnie award after ENnie award as his victory speeches gradually escalated from just the expected trolling of SJWs to increasingly drunken, belligerent, and incoherent. Flawless victory, Zak. Three thumbs up!
  • Made a lot of industry connections as usual. What follows are some of the best memories, and a lot of them happened on Sunday:
  • Collecting signatures from John Helfers, Jason Hardy, Phillip Lee, Rob…shit, was it Rob Thomas or Rob Wieland? I can literally NEVER keep those two apart…, Loren Coleman, and ECHO CHERNIK (gawd she is da bomb) on my comp copy of Drawing Destiny. I also signed quite a few of their books, just like I was real famous, and not fake famous. I also also made Echo sign the Sixth World Tarot itself and the Page of Blades card, and naturally I made Loren Coleman sign the CEO card.
  • Speaking of Jason Hardy, I said something incredibly tactless to him while claiming my comp, and he responded with arch good humor. Jason (not that you’re reading this), your story is very good, my man, almost as good as your bio. It raised some questions that I’m gonna e-mail you about when I’m done with this post.
  •  Speaking of Echo Chernik, I gave her a free copy of Psionics #1: Tomorrow’s Starlight and a free Psychokinesis t-shirt, and asked her why she likes to draw hot babes so darn much.
  • Speaking of Loren Coleman, he is now firmly in my good books. On Sunday I swapped him a copy of Psionics (MSRP: $39.99) for a copy of Court of Shadows (MSRP: $49.99) and a second copy of Drawing Destiny (MSRP: $12.95) (I wanted a clean copy, since I turned my comp into essentially a high school yearbook). I was more than willing to pay the difference in cash, but Loren just shrugged and made it so. Mighty, mighty decent of you, boss.
  • Stopped in to chat with Kevin Siembieda, maestro of Palladium Books, who I found looking well recovered on Sunday. Picked up two new RIFTS titles (Chaos Earth: Resurrected and Coalition States: TOTALLY THE GOOD GUYS), both of which I’m stoked to read. Kevin, you looked almost as tired as I felt. I enjoyed the big belly laugh I got when I cracked wise about the unambiguously heroic nature of the Coalition States. And when I saw you hauling your own stanchions and whatnot to your truck during teardown, well, I’ve never respected you more. As a co-owner and CEO who does his own lifting and hauling, I respect anyone that does the same.
  • I got Margaret Weis of Dragonlance fame (I know her company publishes some pretty major RPGs too) to sign copies of the Twins’ trilogy (which I haven’t read) for me, which was mighty decent of her. I got her to sign a copy of Dragons of Winter Night (which he hasn’t read) for my friend John, too.
  • I collected signatures from Scott Glancy, Greg Stolze, and the elusive, pokeman-like Dennis Detwiler on my copy of the Delta Green Agent’s Handbook. Dennis assured me that my poor, poor PCs always will have touched the antenna: they’re fated to, and doomed by fate. And of course, having written the adventure, he’s right. SHANE “WILD TALENTS” IVEY YOU STILL OWE US A FREAKING BEER AND EVERY YEAR THAT PASSES, THE POST-GENCON BEER INTEREST ACCRUES.
  • I finally met John Wick. The game designer, not the hitman played by Keanu Reeves.

And that’s all for now folks. We’re back from GenCon, and we made it back alive. More on Thursday!

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