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Transmissions From The End #008

What’s up End Transmission fans, he said by way of greeting, unsure if he was addressing an actual group of people that actually exist or a figment of his fevered imagination.

This episode is a sneak preview of what we’ve got coming up for the year 2017. Because we’re still early in the year, be aware of all of the following: there are some things we want to keep under wraps for now, some things we haven’t figured out yet, and some things we haven’t even thought of yet. With all of those caveats at the way, let’s talk about some stuff. Here’s an update on almost everything.

Systems Malfunction

For over 10 years it was an amazing, awesome, experimental boffer LARP. Then it was a gigantic, bullet-stopping setting book for the Singularity System. Then last year in October you guys funded us so we could make Systems Malfunction–still powered by the Singularity System–a standalone RPG. Again, thanks!

But I really, really, really want the book to be full color because well…just look at all of this full color art we produced during the Kickstarter. It’s AMAZING! But we ran out of time on our KS more than $10,000 short of our Full Color stretch goal. We thought more about what an injustice it would be to have to grayscale down those images from glorious CMYK,  So we tightened our belts and crunched the numbers a bit and now we’ve got an IndieGoGo set up. If we can get $3,500 in the next 59 days or so, we can make the book full color, which would be so great. For those of you who already gave generously to the KS and are already getting SysMal, if you have any ideas for additional rewards we could offer you through the IndieGoGo, shoot ’em over to me.

As for production on the actual book, here’s a quick look behind the scenes. The manuscript is currently just a hair under 50,000 words. Probably about 10,000 of those words are boilerplate and need to be rewritten. As a point of reference, Psionics weighed in at 78,000 words and change, and that was before about 30,000 words of fictions. I anticipate needing to write approximately another 20-30k words before the manuscript is complete, not counting a 10,000 word piece of introductory fiction. The latter I won’t be writing myself, at least plant A is that I want to hire a famous writer to write it. Someone whose name you will have heard of. But you know, make plans and hear God laugh, all that stuff. Anyway, I don’t anticipate having much trouble finishing the text portion of the game that remains to be finished at the rate which I write/design games, but art and layout often take longer, and we won’t know if the remaining art we’re commissioning will be color or B&W for 60 days. Still, we should be in position to deliver on our promise of a GenCon 50 release date, barring any (further) unforeseen personal disasters. Backers will receive their books first where at all possible.

S.P.L.I.N.T.E.R.

Last year I tried to launch the SPLINTER “living campaign” and didn’t get anywhere with it so I’m really hoping to make it work this year. If you don’t know what a “living campaign” is, the idea that diverse groups of gamers are playing the same adventures in the same setting at different game tables at various conventions across the country. It’s synonymous with ordinary play. D&D, Pathfinder, and Shadowrun: Missions have all run successful living campaigns at some point in their lifecycles. I know that we won’t be able to orchestrate on that scale any time soon, but we’re also doing things a little bit differently in that it is a literal, cohesive campaign: players can play it from the beginning or jump in wherever, experiencing an epic story where their choices really matter (my plan is, like what many established living campaigns did to one degree or another, to gather data on the choices made by players and think about how those can effect the writing of future adventures).

The living campaign is called Glory & Gore.

We have three episodes already written, and I had planned on writing the fourth, fifth, and sixth episode some time this year before Origins. Whether we have three episodes or six for 2017 players, it should be hard for the living campaign to do worse than the sad story of 2016, where we only ultimately ran two four hour instances of the living campaign. I am hoping to have a GM team that can run at least 25 instances of Glory & Gore, or 100 hours of organized SPLINTER gameplay, over the course of 2017. Wish me luck.

In other SPLINTER news, we have a terrific (and terrifying) adventure coming out hopefully at this year’s I-CON called Return To The Dread Abyss Of The Digitarchs from Oubliette co-creator Richard Kelly who also lead the charge on the (free) SPLINTER QSR. Art direction on it is almost three weeks behind, so it maybe delayed to a Lunacon or Origins release. Having not written it myself, I can say it is one of the greatest published adventures I’ve ever seen, for any game system.

Finally, I have a vision of a SPLINTER box set which will include the most current printings of SPLINTER Core, Sometimes Little Wondrous Things, and Ugly Things, perhaps also the SPLINTER Quick Start Rules, and pamphlets with things like three new playable Bloodlines (!) and rules for Martial Arts in the Realm (both ones Players train in Earthside, and ones passed down by Bloodlines for Aeons).

Psionics

Only two major pieces of news on the Psionics front (although there is some more Dicepunk news in the following and final heading). The first is that we want to take steps towards mass-producing the Psionics comic in a normal comic book size/format and try to get it in the hands of brick & mortar and digital comics retailers. Quite simply, we feel it’s too good a comic to be restricted to the cozy niche of tabletop gaming. We want to get it out there in the world.

And I also want to write a sequel, which is…daunting. But I want a comic book series, and it was never meant to be a one-off. I’m going to have to nut up and do it eventually, but thinking on the fact that I procrastinated writing “Tomorrow’s Starlight” longer than I procrastinated writing anything in my adult life, it may be later rather than sooner.

Speaking of sequels, sales of The Pleasantville Project have been decent enough that we are seriously considering beginning work on its sequel, continuing the Eternal Storm Campaign that will walk Psionics players from the awakening of their gifts to the end of the world as they know it.

No Country For Great Old Ones

(First off, a DicePunk adventure I believe I mentioned on here last year, Escape From Cleveland is officially cancelled before entering production. It stopped being fun around the same time that Trump was elected, making the possibility of Trump’s presidency 100% terrifying and 0% funny. However, since Psionics is firmly set “now”,  Psionics fans deserve an update on how the Trump presidency has effected the secret factions of the Psionics universe, much as it’s shaken up everything in the real world. This update will be short, free, and most likely delivered through this blog.)

No Country For Old Men is an adventure we have in the works that will feature officially licensed game statistics for Delta Green, Savage Worlds, and HERO System, Fifth Edition, Revised (or FRED) in addition to our own Dicepunk system.

No Country For Great Old Ones will be an intense, southern fried crime drama with subtle elements of supernatural horror. It’s deeply inspired by the excellent film “Hell or High Water”: my basic thought process, having been playing a lot of Delta Green at the time was, wow, what if we threw some Mythos into this mix.

The Delta Green and HERO System rules deal directly with the Lovecraft mythos, while the Savage Worlds and DicePunk rules keep the same basic structure of the adventure, but use elements of the mythos that we developed for Phantasm(2010) in place of the Lovecraftian stuff (I finally saw Phantasm RaVager, and my feelings are mixed). No Country will be unique in a few ways besides having full stats for four different game systems. Namely, it is a “two sided” adventure (think of an old record, with an A side and a B side) where the PCs can be either the “cops” or the “robbers”. Once you’ve played through it from one side, you can play through it as the other side, and see how the other half lives, and see what formidable enemies your former characters make.

We could probably rush No Country into production in time for Origins of this year without a problem, but we’re also considering doing a Kickstarter for the adventure to raise awareness. That would delay its release until well, well after GenCon, however, since as a company rule we don’t launch a Kickstarter until we’ve delivered on the previous one.

That’s it for the fourth week of February and the first time I’ve managed to force myself to make a proper update this year. Tune in next Thursday or the following Thursday  (hopefully) for more Transmissions From The End.

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