Phantasm

PHANTASM(2016) (or Whereas: “I Am Sick Of People Being Sick Of My Shit”)

“If you are not into the wacky hi-jinks then
why the hell are you into this?
Information wants to be free
charged particles expand through space
then bleed through greedy fingers
and explode in your face
I can’t wait.

Fuck yes, I went there. So, some essential context. A) I am obsessed with the World/Inferno Friendship Society (it’s a band, but it’s more than a band) and B) After four years of taking their cut on PWYW sales of Phantasm(2010) (actually, we initially were giving it away for free because of its derivative nature, but DriveThru told us we should charge at least something for it so we went to PWYW), some asshole (I have a strong suspicion who) reported it as a “derivative product” and DriveThru RPG pulled it.

So now it is here forever and for free. Like how Eclipse Phase was so cool to be like “go ahead and pirate our stuff, we don’t care”, only without an option to buy (unless you catch us at a con or we get our shit together with the online store, where we’ve got hard copies we sell at cost). Because my position from day 0 on this was that I didn’t want to make money off of ideas that weren’t mine.

I asked OneBookShelf if they were going to give back the cut of the money they’d gotten for the four years they’d (let me be frank: knowingly) hosted this “derivative product” on their site. I’ve yet to receive a response.

So how’s about 220 pages of RPG, full color, and available right here, for free and forever?

long-ago-somebody-left-with-the-cup

This ENnie Award Nominated Motherfucking Roleplaying Game, Biatch.

(more…)

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Transmissions From The End #005 – Making Up For Lengthy Silence With Endless Rambling!

Sorry guys, I’ve been really fucking busy. The Kickstarter that is going to jump in about two weeks has been taking all my time getting ready for it. I am about excited enough to poop my pants. So I missed about two installments of Transmissions From The End, so I’ll try to make up for it by making this one triple length!

Guest Shit From Thom Caulfield:

I asked Devon if I could have a guest post and he was like “you can have a guest 1/8th of a post because I have a lot of shit to write get your own fucking blog man” and I was like “I will take what I can get!” so here goes.

I’m sad that I can’t post this to the big purple because fascism (hurray!) which we’ll probably have in real world American in about a month and five days (double hurray!) but here are the sample complications I came up with based on the movies that Fiasco abjectly failed to be the Roleplaying Game Version of.

////FARGO (1998)

-JERRY LUNDEGAARD-
* “What kind of trouble are you in, Jerry?”
* “This was supposed to be a no-rough-stuff type deal!”

-MARGE GUNDERSON-
* “Love ya, hon.”
* “There’s more to life than a little money, you know. Don’tcha know that? And here ya are, and it’s a beautiful day. Well. I just don’t understand it.”

-STEVE BUSCEMI-
* “… So maybe the best thing would be to take care of that, right here in Brainerd.”
* “You know these are the limits of your life, man! The rule of your little fuckin’ gate here! Here’s your four dollars, you pathetic piece of shit!”
* “Is this a fuckin’ joke here?”

-PETER STORMARE-
* “That’s a– that’s a fountain of conversation, man. That’s a geyser. I mean, whoa, daddy, stand back, man.“
* “I need … unguent.”

/////IN BRUGES (2008)

-RAY-
* “One of the girls they murdered WASN’T a friend of mine. I just wanted to make you feel bad. It worked quite well.”
* “The little boy.”
* “He pauses, even though he should just hit the cunt, and he repeats, yes, I am talking to you.”
* “That’s for John Lennon, you Yankee fucking cunt!”
* “I’d hit a woman who was trying to hit me with a bottle! That’s different. That’s self-defence, isn’t it! Or a woman who could do Karate. I’d never hit a woman generally.”
* “Would you ever think about killing yourself because you’re a midget?”

-KEN-
* “Harry. I am totally in your debt. The things that’s gone between us in the past, I love you unreservedly for that. For your integrity, for your honor, I love you.”
* “The boy had to be let go.”
* “My wife was black. And I loved her very much. And in 1976 she got murdered by a white man. So where the fuck am I supposed to stand in all this blood and carnage?”

-HARRY (Raiph Fiennes)-
* “How can fucking swans not be somebody’s fucking thing? How can that be?”
* “I liked Ray. He was a good bloke, but when it all comes down to it, y’know, he blew the head off a little fucking kid.”
* “You fucking retract that bit about my cunt fucking kids!”
* “An Uzi? I’m not from South Central los-Fucking-angeles. I want a normal gun for a normal person.”
* “I know I shouldn’t, but I will.”
* “You’ve got the capacity to get fucking worse!”
* “Well obviously I’m not gonna go through you, am I, with your baby and that. I’m a nice person. But could you just get out of the fucking way, please.”
* “Don’t be stupid. This is the shoot-out.”
* “I do want the guy dead. I want him fucking crucified. It doesn’t change the fact that he stitched you up like a blind little gayboy, does it?”
* “You’ve got to stick to your principals.”

\\\\\PHANTASM IV: OblIVion (1999)

* “Mike, that Tall Man of yours didn’t take Jody away. Jody died in a car wreck.”
* “Small Man, your end approaches but it is not yet. Take great care how you play.”

\\\\PULP FICTION (1994)

-JULES-
* “Say ‘what’ again. Say ‘what’ again, I dare you, I double dare you motherfucker, say what one more Goddamn time!”
* “And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy My brothers. And you will know I am the Lord when I lay My vengeance upon you.”
* “Pigs are filthy animals. I don’t eat filthy animals.”
* “Well, I’m a mushroom-cloud-layin’ motherfucker, motherfucker!”

-VINCENT VEGA-
* “Oh man, I shot Marvin in the face.”
* “Bacon tastes gooood. Pork chops taste gooood.”
* “I don’t mean any disrespect, I don’t like people barking orders at me.”
* “I got a threshold, Jules. I got a threshold for the abuse that I will take. Now, right now, I’m a fuckin’ race car, right, and you got me the red. ”

-BUTCH-
* “The night of the fight, you may feel a slight sting. That’s pride fucking with you. Fuck pride. Pride only hurts, it never helps.”
* “I specifically reminded her – bedside table! On the Kangaroo! I said the words, “Don’t forget my father’s watch.””
* “I’m American, honey. Our names don’t mean shit.”

-MARSELLUS-
* “…Marcellus Wallace don’t like to be fucked by anybody except Mrs. Wallace.”
* “The night of the fight, you may feel a slight sting. That’s pride fucking with you. Fuck pride. Pride only hurts, it never helps.””
* “I’m prepared to scour the the Earth for that motherfucker. If [Butch] goes to Indochina, I want a nigger hiding in a bowl of rice ready to pop a cap in his ass.”
* “I ain’t through with you by a damn sight. I’ma get medieval on your ass.”

-MRS. MIA WALLACE-
* “Why do we feel it’s necessary to yak about bullshit in order to be comfortable?”
* “This fucked-up bitch is Marsellus Wallace’s wife! Do you know who Marsellus Wallace is? Do you? If she croaks on me, I’m a fuckin’ greasespot!”

-JIMMIE-
* “I’m gonna get fuckin’ divorced. No marriage counselling, no trial separation, I’m gonna get fuckin’ divorced.”
* “Did you notice a sign out in front of my house that said “Dead Nigger Storage”?”

-THE WOLF-
* ” If I’m curt with you it’s because time is a factor. I think fast, I talk fast and I need you guys to act fast if you wanna get out of this. So, pretty please… with sugar on top. Clean the fucking car.” (I am going to call out Devon on totally having this complication in real life, because it’s his favorite thing to quote when demanding that me or Mikaela or anyone else to do something in a completely unreasonable timeframe.)
* “You see that, young lady? Respect. Respect for one’s elders gives character.”
* “Just because you are a character doesn’t mean that you have character.”
* “I get my car back any differently than when I gave it, Monster Joe’s gonna be disposing of two bodies.”

/////BONUS (2016)

-RPG.net Moderators/Admins-
* “I love rules! They make me powerful!”

I had more planned, but to be honest, the one-month ban from RPG.net made me feel like my sample complications would have less of a

If you had any questions about how any of those complications are supposed to work (in what situations would you bust them, in what situations would you raise them, etc, why are their so fucking many for In Bruges.), email aventine.iconoclast@gmail.com.

Worlds End. Heroes Die. Systems Malfunction.

I saw what you did there, Thom, and if Harvey Keitel wasn’t so fucking awesome, you’d never have gotten away with it.

In two and a half weeks, I will have been developing this game, this setting, and this world, for exactly 12 years of my life (add 2-3 years if you count the videogames too, which started development in 2001). For that entire time, I have been trying to make it a thing. I feel like I have finally “brought the thunder” enough that I feel like I actually have a chance of making that happen.

This is a very early rough of a single piece of promotional art. It might not be enough to get you hyped, but it gets me fucking HYPED.

movie-poster-rough-options

Actually, it’s 10 of them. And that makes me HYPED X 10.

I am hereby officially announcing that our Kickstarter for Systems Malfunction the tabletop roleplaying game is launching on Tuesday, October 18th, 2016.

Artificial Nocturne

Accompanying the Kickstarter will be an 80,000 word braided fiction featuring stories from yours truly, Mikaela Barree, Richard Kelly, John Jemmott, and others. While this will give our monowire sharp deadlines to contend with, our intention is to have the first story ready to launch by the 21st and to launch one story roughly every three days thereafter, on the KS main page. There will be 11 stories total.

Artificial Nocturne is a braided anthology set in the Systems Malfunction universe designed to show up why that universe is FUCKING AWESOME: smart, literate, literary, genre-savvy, morally ambiguous, violent, profane, beautiful, science-fiction like you’ve never seen it before, with vampires fighting robots in goddamn motherfucking space.

Most of the writers already know how awesome Systems Malfunction is because of having played the LARP it’s based on. Some of the writers already know how awesome Systems Malfunction is because of having played the amateur CRPGs it’s based on. The rest of them will have to learn as they go.

It is the year 556 R.T…

D-042 “Jersey City” is an artificial nocturne. It is a wretched hive of scum and villainy (our principal characters). It’s just as fucked up as they say. It’s an outsider’s escape for a broken heart. You can buy anything there. Anyone.

They hide out in the back. They are the YWY (pronounced like “Why” singular, or “whys” plural), a sleeper cell of the Fallen that is wide awake. They are kids, all, terrorists all — age 3 to 300. Some of them are 200 year old psychic aliens. Some of them are robot prostitutes. Some of them are psychic cyborg immortal posthuman teenage prostitutes with a grudge against the po.

They are all terrorists. They are all kids.

They are our heroes. This story is about them and the shadow of a life they eke out around and beneath a space station with 250.5 million souls on board and a million stories.

Artificial Nocturne is a braided anthology in the Systems Malfunction universe designed to introduce it while telling a COMPLETELY NEW STORY within it (believe me, I have a LOT I could have rebooted).

Artificial Nocturne is informed by and keys to the album Synthetica by the rock band Metric.

It’s Not Just A Job, It’s An Adventure

I’ve had a couple of DicePunk adventures planned for a couple of months. The first of these, “Escape From Cleveland”, a Psionics adventure set during the Republican National Convention, I was really excited about this fucked up and awesome idea. But the closer we’ve gotten to the general election, the more and more terrifying Trump’s inevitable rise to power has seemed compared to his merely possible rise to power  and the less and the less fun this adventure has seemed to write and playtest. I might actually leave the country if/when Trump wins. I don’t know that I’m feeling as keen on statting the fucktard  giant douche in DicePunk as I was back in July.

Instead, what we have coming up for some point in the future is an adventure I like to call No Country For Great Old Ones. It’s southern-fried cops and robbers a la recent incredibly amazing film Hell or High Water only with a ‘dash’ of the supernatural thrown in. We plan on releasing it “quad-statted” for DicePunk (specifically, Phantasm), Delta Green, HERO System 5E (Revised), and Savage Worlds, assuming that we can get all the licensing lined up. It’s going to be the tits.

This Is Entertainment

The SPLINTER Quick-Start Rules are called SPLINTER: This Is Entertainment. It will be a free PDF booklet (some dead tree copies possible for Free RPG day) that will include everything you need to jump into SPLINTER including pregenerated players/Avatars and an introductory adventure. In other words, the world’s weirdest RPG just got a bit more accessible.

It’s currently on schedule for a Christmas season 2016 release thanks almost entirely to one Richard Kelly. Richard: TYVM for keeping this particular ETG assault vessel on track and on target.

In Closing

I think that’s all I’ve got for now. Thanks everyone for listening to my blather and turn in next Thursday for another Transmission From The End.

 

Transmissions From The End #002 -The Ghost of Diana Jones

“We’re movin’ on up, to the east side.
We finally got a piece of the pie.”

As I mentioned recently, we just did up GenCon 2016 really fucking hard, and now we’re down from some R&R. But today is THORSDAY, and that means YOU, dear reader, get another Transmission From The End.

GenCon – Financial Transparency

Our games/books (games which are also books, books which are also games!) sold like hotcakes at GenCon. With our $25,000 sponsorship plus who-even-knows how much overhead for air fare and hotel lodging, it was literally impossible for us to break even. But I believe we grossed close to $4,000 in sales which means if you were to count our overhead only as our Entrepeneur’s Alley booth (which we got for $1000 as a first-year-at-GenCon company and which was upgraded to a double-sized endcap as part of our sponsorship), we actually netted at least $2,000+ in “profits”.

We came close to selling out of nearly everything, and we did sell out of Anathema, DicePunk Core, and the Systems Malfunction setting, although we didn’t bring terribly many of any of those.

DEMO-Lition Derby

I’d like to thank Kelly’s Heroes once again for running two games of SPLINTER and two games of Psionics on Friday. I was sad that we didn’t manage to get the GMs”Psionic Phantasms” or the three existing “Glory & Gore” episodes in time for them to feel comfortable running them, so instead they ran two instances of “Code Grey” (Psionics) and two instances of “The Race For Szenys’ Tomb” (SPLINTER). I understand those instances ran well and I definitely look forward to working with Kelly’s Heroes in the future.

Our new Interrim Director of Sales, Logistics, and Marketing John Jemmott ran a packed table of Singularity System (Systems Malfunction flavor) and a packed table of Psionic Phantasms and I understand acquitted himself heroically. Thanks for stepping up, John! In more way than one.

I’d also like to thank our SPLINTER and Psionics writer Richard Kelly for running three games of “Glory & Gore”:  one no-show, one that only two-people showed up to that went great, and then a packed table of eight that was apparently kind of a hot mess, due to no fault of Richard’s own. Apparently people were expecting a rules-lite, thinking-lite, cheerful and bright storygame from SPLINTER, my dark, ruthlessly cerebral, crunchy, tactical RPG and Richard’s delightfully disturbing and atmospheric “Digitarchs” dungeon…clearly some shit got miscommunicated along the way, and I’m sure that Rich K did the best with what he had.

In the future, I want to work harder on getting better event presence at conventions and getting better online presence for our organized play efforts such as the “Glory & Gore Living Campaign” for SPLINTER.

As for the two demos that I personally found time to run, here’s how they went:

Psionic Phantasms

Packed table, all eight PCs cast: Mindfucker, Juggernaut, Stormbringer, Firestarter, Sam Collins, Joey Collins, and Caleb Hendrix (vampire) and Del Finley (Aranea).

The Espers and humans came very close to killing each other for the first time in any time I’ve ever run this.

Firestarter and Joey Collins had to go two hours into the demo and became NPCs: I think Del Finley also left early, so I just had him go into his spider form and go eat some people that were further away from fire (the Firestarter unapologetically burned down the Collins’ house before leaving).

I had them become NPCs. Joey got kidnapped by the Tall Man in his hearse and the rest of the PCs followed to the mortuary to rescue him (side-note: I ruled that Espers could not bleed Overflow because they were being accompanied by a vampire and they all KNEW he was undead, because the Mindfucker had tried to Psychokinesis him and got the same result he’d get from Psychokinesis on a corpse). They found the blacked-out hearse parked outside the funeral home, and busted it open. Inside the casket inside was the Firestarter’s body, minus the brain. Emotional shock from this threw on about 20 Overflow which they couldn’t bleed because how can you relax when you’re around a vampire?

I was running about three hours late so I frontloaded all the danger to the first floor of the mortuary: namely, I sextupled the orbs. In the first hallway, the PCs pulped the two spheres I had there without any casualties. They weren’t so lucky in the main hallway, where I’d placed four spheres. The PCs put up a valiant fight, and might have won if the Vampire’s dice luck hadn’t been shit (with John Wu Special and Master in Pistols, he should have been able to drop at least one Orb a turn if he rolled just slightly above average). But the Stormbringer got brain-juiced, causing both the Juggernaut and the Mindfucker to overload due to emotional shock. The Juggernaut’s initiative came up first. He made his Will check to stagger away, but all orbs and all PCs were still caught in the Obliteradius and killed, except for Caleb, who survived on the strength of having crazy Vampire Health. The second turn of the overload, the Juggernaut’s head exploded from overload damage.

Barely still-undead, Caleb the vampire stood in the middle of the carnage: all the orbs and every other PC were dead. The Tall Man opened a door from a nearby coffin show-room, holding NPC Joey by the scruff of the neck.

“Good evening,” said the Tall Man, ominously.

“Good night!” responded Caleb, and FUCKED RIGHT OFF, driving away into the night in his stolen Sheriff’s cruiser, the sole survivor.

I sold two copies of Psionics off the strength of the demo, one to Caleb and one to the Mindfucker.

Epic Battles In Space!: Star Wars Edition

So I expected this event to be super-packed because this Star Wars is kind of a little bit popular…maybe you’ve heard of it? So imagine my shock when I only wound up serving a table for two. Six more people were signed up for it, but they all had different emergencies come up and couldn’t make it.

The two kids I got were fairly omnivorous tabletop gamers and big Star Wars fans: one of them had just bought the Singularity System. I let one kid play the whole rebel fleet and the other kid play the whole empire. After the demo they went back and bought Biotech, Mind Games, and Firefight.

ANYWAY, as for the battle of Tatooine:

At the end of the first turn, the Tantive IV successfully broke off and escaped (the kid playing the rebels had the BEST dice luck I’ve ever seen outside of myself: the force was seriously fucking with him). Because that happened about three hours before the demo was scheduled to end, I decided to play through the awful pyrrhic battle that followed.

Only the Devastator and one of the two Star Destroyers survived. Every single other capital ship and fighter craft involved in the conflict was destroyed. The 36 X-Wings sent to destroy one of the star destroyers gradually killed their way through a screen of 72 Tie Fighters, but only six X-Wings were left when they actually made it to the attack run phase, and the Victory-II’s point defense guns ate them alive before they inflicted any serious damage.

So technically, the rebels won, but the real winner was the void that devours souls.

Other Fun Shit I Did

Way too little of it this year! This year I was so busy that I was essentially all business:

“All work and no play 
Keeps me on the new shit.”
Lorde

I did manage to find the time, somehow, to sit down for forty minutes with our friends and neighbords at the Tower of Gygax and lose a seventh level D&D ranger to a swarm of his favorite enemy, goblins. I snapshotted this white board  they had which filled my heart and soul with gleeful delight:

IMG_0560

FUCK YEAH OSR

Upcoming Products For The Rest Of 2016

Here is a partial roster of the products we have cooking for the rest of 2016:

  • Richard Kelly and I are going to collaborate on SPLINTER: This Is Entertainment, a free Quick Start Rules package for SPLINTER. Street date: Christmas Season, 2016.
  • SPLINTER: Return To The Dread Abyss of the Digitarchs by Richard Kelly is one of the best modules that I have ever seen for any game ever, and I couldn’t be prouder that it’s for SPLINTER. Street date: Christmas Season, 2016.
  • Systems Malfunction–a standalone scifi RPG containing both the Singularity System and the incredible Systems Malfunction setting– is coming to Kickstarter in October.
  • Singularity System MOD04: INFOWAR by Devon Oratz with John Jemmott will enter initial writing in early September, for a street date of Christmas Season, 2016.
  • Escape From Cleveland, a DicePunk/Psionics  adventure by Devon Oratz will enter initial writing/production in early September, for a street date of Christmas Season, 2016.

I Wrote A Goddamn Poem

For the first time in about five years. And you get to read it, you lucky dog you. I make no apologies for the inside jokes and “you just had to be there” moments it describes.

I Am The Ghost of Diana Jones

This one goes out to the one I love
(This one goes out to the one I left behind)

Like a herd of scruffy-looking nerf herders,
we stagger through the streets of Indianapolis,
a gaggle of professional nerds.
“They left the bar at 9? What are we, school teachers?” I demand rhetorically of anyone who will listen.

Of course I am already very drunk and quite high. After all, it’s Wednesday night.

I am slow to realize that the seven-block exodus is simply taking us from the Irish pub we are late to
to the bar beneath the bridge
a moot of dwarven philosophers gathered
at the booze stockpile
fencing with their business cards
to confer the highest honor they can
on whoever they damn well please
without the slightest threat of accountability

I want to stay because I feel like I could get so blasted I spend the rest of the night
talking to John Wick
either one (this is an inside joke)
but the outdoor voices in the interior of the Ranch
(a bunch of introverts suddenly turned inside out, no doubt, loudly discussing theory and games and podcasts)
become an unbearable deafening sussurus
that drives me away
temporarily insane (1/1d10)
into the hot Indiana night

“I am either at a haunted award show,”
I text
“Or the hipster singularity.
I can’t tell.”

(leaving with Mikaela, I tell the bartender the definition of sussurus
and that he can find John Wick–the REAL John Wick–inside
he does not quite believe me
the fool)

To “Cogwheel Gelignite”, we bellow, obscure amongst obscurity in this toast
to an unsung engineer of Mount Nevermind,
(a girl I do not know
with a Pikachu tank-top
and a midline incision surgical scar
hugs my girlfriend again and again and again)
and down goes the poisonous green liquid.

LATER:
Pounding shots with Kelly Slaughter and his crew of heroes
(work is the curse of the drinking class, I tell him, mugging Oscar Wilde to do so,
but I have to explain it, and much later, look up that it is Oscar Wilde)
we toast the memory of a wargamer eight long years dead
who built or discovered the magic portal that leads us
to thousands upon thousands of Worlds.

NOW: alcohol has made sleep even more insurmountable than sex
(I can think of at least two songs called “Too Drunk To Fuck”,
but none about trying to sleep as your liver’s frantic
churning
turns
blissful oblivion into the waking nightmare of a hangover)
and I ponder the imponderables of an American dream
on what might be the last Summer we the young and foolish have left to us
before a tragicomic orange fascist from Queens
proves to be the Not-So-Secret-Hitler
that destroys
America
or the world

A simple prop
to occupy my time
this one goes out to the one I love.

 

 

UPDATE (Crosspost from ETG Tumblr)

Why did we pick Tumblr? I literally can’t remember.

Systems Malfunction: The LARP: The Resurrection: If we get six more preregistrations today, and have an attendance of 20+ on July 8th, there will be a game. If not, this dream goes back in its coffin indefinitely, but maybe not forever. Here’s hoping.

SPLINTER: Surprising Things: ATTN Backers, assuming our printer doesn’t poo the bed, we should be mailing out books starting next week.

Also, Glory and Gore, the SPLINTER Living Campaign, got off to a rocky start because of a SNAFU in Origins’ preregistration system. I’m hoping for a more robust launch at GenCon.

DicePunk: The Pleasantville Project by Richard Kelly, the first Psionics adventure, is out! First of how many? Depends entirely on how it sells. So, you know. Buy it! (Apparently, as I type this it’s on sale? Kick ass, who knew!) It’s awesome. It’s the first thing we’ve published that I didn’t write even close to a majority of, and so I feel less iffy about saying that it’s awesome.

Singularity: MOD04 – Infowar, the book of the hackings for The Singularity System, is tentatively slated for a GenCon Release.

GenCon: We’ll FINALLY be at GENEVA CONVENTION (that’s what GenCon actually stands for, if ya didn’t know) in a booth of our very own: #2853 (mother of God that dealer’s hall is BIG)! Stop by and say hi. Get some books! Get your books signed! Etcetera. I should repeat this announcement several times before the show is upon us.

Origins 2016: SNAFUBAR

SNAFU: Military acronym for Situation Normal: All Fucked Up.
FUBAR: Military acronym for Fucked Up Beyond All Recognition, a more severe version of the former.
SNAFUBAR: A portmanteau of the two above military acronyms, forming a longer acronym: Situation Normal: All Fucked Up Beyond All Recognition. As far as I know, I’m the person who came up with this but if I’m not, I wouldn’t be surprised. The concatenation seems pretty obvious.

Anyway, did you know, Origins Game Fair has a preregistration system? It’s where you can preregister for games. In 2015, IIRC, we ran six demo events. Nearly all of them were packed tables, so because of that and because we had more GMs on our demo team, we expanded to nine events for 2016.

The first five of our nine events, and the ninth, were no-shows and Did Not Run. At first, we thought we had been hexed by voodoo, or perhaps cursed by God. Midway through the show, we found out that it was not dark magic or divine wrath. Rather, a “SNAFU” in Origins’ preregistration system was showing everyone that tried to preregister for our events that they were sold out, even though there were zero tickets sold. (This even effected Catalyst: two people went up to a Catalyst Demo Team agent and said: “The system said this was sold out.” The Demo guy responded: “If by sold out, you mean that you two are the only ones who showed up, then yeah.”) That meant that only our Friday Night, Saturday Morning, and Saturday Afternoon demos actually ran. The Origins registration system’s little SNAFU cost us literally 2/3rds of our events.

“Thanks, Obama!”

As for sales, they were solid, but not quite as good as 2015. Our lil’ booth grossed just a hair more than the IGDN megabooth, which I’m proud of, because they had Call of Cathulhu (and in case you haven’t heard, Cthulhu and/or Cats are a little hot right now).

We’re going to be Kickstarting something soon. Internal deliberation exists as to what and when, so it’s probably months off. I can more or less guarantee that it won’t be a brand new game line: supporting the DicePunk, Singularity, and SPLINTER lines is all my brain can handle. But the Psionics KS in 2014 taught us that a non-zero number of people notice our company exists when we’re actively Kickstarting something. And since our meta-goal is to increase public awareness (if you’re one of the five people that read this, lol, you can help boost our signal!) that means another Kickstarter. We’re not lacking for product ideas. The most likely candidate is a new setting for the practically venerable Singularity System (on the market since 2013 now!).

Splinterpunks (A Brief History Of The DicePunk System)

Join me chitlins for a  bit of an open-ended game design ramble.

Somewhere around 2004, at the tender age of 18, on my laptop at the house of one John Jemmott, I set out on one of my first fumbling forays into designing my own tabletop roleplaying game. A few things about this roleplaying game:

  • Its primary design goal was to be as dirt simple and accessible as possible. It didn’t actually fail at this design goal, per se. Ironically, at the same time, this place called The Forge was in its heyday, a bubbling cauldron of game design: many of the games being designed there had similar design goals, but due to a shared design environment and certain shared assumptions, they came out almost unrecognizably different.
  • I gave it a name that, even as a dumb teenager, I should really have known was very, very taken, and had been, even at that point, for nearly as long as I had been alive. This should have been clear to me at the time, because when you make a game system that uses six-sided dice, the d6 System is a rather obvious choice for a name. But of course I didn’t even google it, because derp.
  • The end result was a very poorly designed game indeed. There were things I liked about it, sure. Design features that I carried over into the many, many tabletop RPGs and LARPs that I went on to design over the next five years: only having four attributes, instead of the 6+ that most “traditional” RPGs carried around, not having a set skill list, but rather using easily generated (if arbitrary) custom player-created skills, and maybe one or two other things. But it had serious problems, too.
  • Namely, the core mechanic was shit. You rolled 1d6 and added a bonus from +0 to +3 against a target number from 3 to 9 assigned by the GM. The reasons that this is absolute shit eluded me then, but are obvious to me now. First off, you have at the outset a “bonus” that is 50% of the size of a very small random number generator range. From the outset, you are very likely “off the RNG”, i.e. “off the reservation”. Secondly, a tiny RNG range means very little granularity. Finally and perhaps most importantly, using a roll of 1d6 for the core mechanic, you have a perfectly flat distribution of results like with 1d20 (without the d20’s advantage of granularity), rather than the nice pseudo-Gaussian or “bell curve” distribution you get with 2d6 or 3d6. In layman’s terms, average results are more likely with 2d6 or 3d6 due to something called “binomial distribution”. Because average results are more likely, it’s less swingy, and random chance hold sway less. (I’ve always been math averse, but you can’t spend your entire life playing games where you roll dice to see what happens without accidentally learning SOME math.)

Now, over the next ten years or so the “d6 System” (Devon Oratz, 2004), no relation to the D6 System (WEG, 1996) was gradually refined and in the process renamed into the more betterer DicePunk System. This system forms the core of a couple little indie games you may have heard of called Phantasm(2010) and Psionics. But midway through this process of refinement, something dumb and stupid happened.

In 2008, I designed a game called SPLINTER. This game was weird as shit. It was so weird, it needed TWO core mechanics: one for the “real world”, and one for the “game world” wrapped up inside that one, like a cocktail weenie inside of that delicious croissant biscuit stuff. For the “real world” mechanic, I used an intermediary stage of the system I’m discussing. It had a few improvements on the (har har) “d6 System” but it had not yet reached the stage of refinement that the DicePunk System is operating at.

This, obviously, annoys me to no-end. It means my company publishes two games that are compatible with the DicePunk System and each other (great), a third game that uses a completely separate system (whatever), and then SPLINTER, which both has its own system and uses a half-formed, half-baked precursor of the DicePunk System, which is terrible, and confusing, and terrible.

BUT I AM FIX.

The following documents convert SPLINTER’s Earthside rules to use the proper DicePunk System instead, including an overhaul of the rules for (yes you heard me right) “Player Creation”. No need to thank me, I did this for my own sanity. But hopefully a more permanent and prettier application of this patch will be forthcoming in the near future, with you know, layout and stuff.

Rulesburst – Playing A Player

The Id, The Ego, and the Avatar.

Incoming Niftiness

Crossposty from the End Transmission blog which is to say, also me:

Three things coming up as we’re now about a week out from GenCon 2015. As usual, we will be there, running a bunch of demos and just generally getting our geek on. Please come find us and say hi! Our products including Psionics should be available at the Studio 2 booth in the dealer’s hall. For the third year running we haven’t managed to secure a booth of our own at GenCon, but not for lack of trying. Hopefully that will change going into next year. As for news from the homefront, here’s what’s up:

1) In the next few days we’ll be uploading the DicePunk SRD to the interwebs. If you did not know, DicePunk is the free, Creative Commons licensed core rules system that powers Phantasm(2010) and Psionics. (If you’re reading this, you probably already know this, but you don’t need DicePunk to use Phantasm(2010) or Psionics, or vice versa.)If you like things you can hold in your hands, the DicePunk SRD will also be on sale in a lovely book form from some of the usual suspects, and will be launching as a new product for GenCon 2015. Hardcopies will be available from the Studio 2 booth: those books are being printed now.

2) We’re about to be playtesting new large-scale starship combat rules for The Singularity System, a product we’re calling Epic Space Battles, that lets you run larger space combats with more ships faster. It’s basically a massively streamlined and more scalable version of the basic Singularity starship combat rules. This product will also be released for free (so many free things!) as a PDF here and on DriveThru. Not because we don’t think it’s awesome, but because this is something that the Singularity System promised from day 1 and if you already own the Singularity System you really should get this for free.

3) We want to meet and talk to people who want to run our games at cons and FLGS around the country. We want to give them (even more) free stuff and cool t-shirts and prestige. We want to make it official. We want, in short, an organized play program. So we’ll be reaching out in a big way. Look for news about this over the next month or so. This is something we’ve been talking about internally forever and it’s time to finally turn that talk into action.

Over and out, internets,
– DTO