TTRPG

Transmissions From The End #13: Westward Ho! And Sneak Peak: Cooking With Nanites

Greetings real followers and unpersons alike! Just tomorrow, I embark on the “Columbus Trail” with Mikaela, where we’ll set out with our oxen and our wagons to bring a shit-ton of role-playing game greatness to Origins Game Fair, June 14th-18th at the Greater Columbus Convention Center in Columbus, Ohio. I hope to see many of you there where I’ll be hawking my wares! Just now I’m obsessive-compulsively organizing the miniatures I’m bringing for the games I’ll be running–a demo of Psionics, the Glory & Gore living campaign which will hopefully gain some traction this year, and two never before scene playtest scenarios for the all new Systems Malfunction standalone RPG–of the to be as close to WYSIWYG as possible.

In the meantime, as I fervently hope to see you there, please enjoy the final sneak preview from the Systems Malfunction manuscript draft. This one is about nanofacturing which has been DRASTICALLY re-worked from the cludgy mess of the old sourcebook. Enjoy!

Cooking with Nanites

Nanotechnology is really complicated, in theory and in practice, in the Systems Malfunction universe and in real life. It is a technology with the possibility to change anything and everything about our lives, and about which we can for now only speculate, and people have been speculating about nanotechnology for decades now across many media. In the minimum number of words and pages, we’ll sketch out the massive role that nanotechnology plays in the Republic while keeping the rules for crafting with nanotechnology as simple and straightforward as possible.

  • By design, nanites cannot self-replicate. This is an inherent design feature hard-coded into the nanites to prevent a “grey goo” apocalypse scenario. It is effectively impossible to hack or bypass.
  • Nanites that are in organic bodies are sometimes called Medichines, and greatly increase the body’s natural healing rate and battlefield survivability while enhancing the immune system and battling diseases. All Organics have these from birth, while certain individual might have specialized nanite hives installed in their bodies that allow them to do more with their nanites.
  • Nanites can be created at planetary facilities and space stations, and can be destroyed by a high-energy electromagnetic pulse, as long as they have not completed been configured into an object.
  • Nanites can be used to build anything and everything, from guns, to medpatches, to buildings. Any handheld object that is “nanofactured” can also be disassembled into its component nanites.
  • Nanites are used as a form of currency, particularly on frontier worlds where there is less of an established economy. 1 Credit buys 1k Nanites. Because they are individually microscopic and invisible to the naked eye, nanites are collected onto “chips” or “casettes” not unlike credit chips. Common denominations are 50k Chips (50 Credits), 100k Chips (100 Credits), 250k chips (250 Credits), 500k chips (500 Credits), 1000k chips (1,000 Credits), 2500k (2500 Credits), 5000k Chips (5,000 Credits) and 1 Million Chips (10,000 Credits). These nanite containers are color coded (green for low denominations, blue for medium denominations, and purple for high denominations) and vary in size from the size of a bingo chip at the very smallest denominations to the size of a small thermos at the very largest.
  • Players should keep track of both the Credits their characters have in their bank accounts and the nanites they have on them.
  • Replicants, who can’t be healed by normal means and who don’t heal naturally, can ingest or topically apply nanites to repair damaged systems almost instantaneously (see p. XX).

  Nanofacturing

While buildings and structures can be nanofactured, and even demolished with disintegrator nanites, that is beyond the scope of gameplay in Systems Malfunction.

The following rules explain how nanites can be used to craft objects in the Systems Malfunction universe.

  1. Access crafting hardware. For most people, this requires gaining access to a Nanoforge, (a million credit piece of technology generally held by major corporations at most large facilities and capital ships). For PCs serious about cooking with nanites, this is probably the nanotech assembler you have already built into your hand.
  2. Download a schematic for what you intend to build. This requires a commlink, a GalaxyNet connection, and a successful Computer Test. The Difficulty Stage is determined by the GM based on the legal restriction level and rarity of the item. The time interval is one minute and the number of successes needed is equal to the cost of the item on the market divided by one thousand. The GM can decide that certain items just do not have their schematics available on the GalaxyNet, like HEAP grenades, BOROS H-TLAW, Hardsuits and other highly restricted military hardware. Note: PCs should be assumed to automatically access schematics of all items which are legally available to the public and/or cost 1,000 Credits or less. Once you have an item’s nano-schematics, you don’t have to re-download them for future builds of that item, unless you lose your commlink.
  3. Deposit a sufficient quantity of nanites in your work space. The nanite cost of an item is equal to 10% of its purchase cost. To wit: a medpatch or commlink requires 25k Nanites (25 Credits worth). A Laser Rapier or Capsilus Arms Hawkeye rifle each cost 400k Nanites (400 Credits worth). A basic Hardsuit requires 1000k Nanites (1,000 Credits worth), and so on.
  4. Start cooking. The skill used depends on what you are building. Electronics for a commlink or Vauggles, Demolitions for a grenade, a Medic test for medical equipment, Armorer for weapons and armor, and so on. If working from an external Nanoforge, each roll requires one hour. If working with an implanted nanotech assembler, each roll takes one minute, and the crafter receives +1 Die. The total number of successes that must be achieved to create a complete item is equal to the item’s Credit price divided by 500 and rounded up (minimum 1).
  5. When you reach the total successes needed, you now have a complete nanofactured item. Rinse and repeat as desired and as time allows.

Deconstruction

  • If you want to scrap an item that you know or have ascertained to be nanofactured (determining if an item is nanofactured requires a nanotech assembler and a Comms/Sensors (2) Test: the GM should make the test in secret, because if you use a nanotech assemble to deconstruct a traditionally manufactured item, all you’ve done is destroy that item).
  • Only a nanotech assembler can be used to deconstruct nanofactured items. Nanoforges are not designed to disassemble things made from nanotech.
  • Unless the GM decides otherwise (like if the piece of tech you’re trying to disassemble is very advanced, exotic or unfamiliar), no schematics are needed to disassemble something with a nanotech assembler.
  • Start deconstructing. Only handheld items and personal equipment can be deconstructed with a nanotech assembler. The skill used depends on what you are disassembling. Electronics for a commlink or Vauggles, Demolitions for a grenade, a Medic test for medical equipment, Armorer for weapons and armor, and so on. Each roll takes one minute, and the crafter receives +1 Die. The total number of successes that must be achieved to deconstruct a complete item is equal to the item’s Credit price divided by 500 and rounded up (minimum 1).
  • When you reach the total successes needed, you now have a tidy pile of nanites equal to the amount needed to craft the item. If you disassembled a commlink, you have 25k nanites (25 Credits worth), if you disassembled a katana, you have 100k nanites (100 Credits worth), if you disassembled a Shangdi Type 51 assault rifle, you have 200k Nanites (200 Credits worth), and if you disassembled a perfectly good basic Hardsuit (you monster, how could you!) you have 1000k nanites (1,000 Credits worth).

Limitations on Nanofacturing

  1. Clearly, nanofacturing is tremendously powerful. It lets characters with nanotech assemblers get most equipment at 10% of its normal cost in a matter of mere minutes (admittedly, there are times when you don’t have minutes). It does have some limitations, however.
  2. Vehicles, robots, and vehicle weapons/systems can’t be nanofactured, but nanites can be assumed to repair vehicle Hull during downtime. Assume that the vehicle regains Hull equal to the Engineering skill of a character with nanotech assembler (or a Vehicle Tool Kit) for each hour the character works (+1 Hull for each character helping).
  3. Replicants are much too sophisticated to create through nanofacturing.
  4. Nanofacturing cannot be used to create starships, but again nanites can be assumed to repair starship Hull during downtime. Assume that the ship regains Hull equal to the Engineering skill of a character with nanotech assembler (or an Engineering Tool Kit) for each day the character works on the docked ship (+1 Hull for each character helping), or the ship’s Repairs subsystem if it is performing self repairs.
  5. Nanofacturing cannot be used to create drugs or toxins (see p. XX), except for Replicant “drugs”.
  6. Nanofacturing cannot be used to create support machines (see following chapter).
  7. No technology exists that can safely purge the nanites from an organic’s body. An EMP grenade or two can kill all of a Celestial’s nanites, but doing so also murders the Celestial.

Replicants and Nanites

  1. Replicants can be healed by the direct application of nanites, a Major Action done by the Replicant or an adjacent character.
  2. No test is necessary. Every 1000k nanites restores 1 Health. Up to 10,000k nanites can be applied or ingested at one time (restoring 10 Health), but no more.
  3. A Replicant reduced to 0 Health is beyond the help of Nanites. A Hard (3) Engineering Test taking ten minutes can be attempted—once—to reboot a downed Replicant at 1 Health if its body is mostly intact (this requires an Engineering or Electronics tool kit). If that test fails or the Replicant goes down again, the Replicant is scrap metal until its next backup.

 

Transmissions From The End #010: Sneak Peak – Extra Lives

An excerpt from the Systems Malfunction roleplaying game manuscript:

Extra Lives

Human cloning is an established technology in the Systems Malfunction universe. However, as cloning works a little differently in every sci-fi setting, we need to be a lot more specific about how clones work here. An amusing anecdote illustrates why. During a playtest/promo game, a group of actual play podcasters were faced with a scenario where they had to evacuate as the colonists from a planet under invasion by aggressive, biomechanical aliens (if you’re your group’s GM, see In Keeping Secrets, p. XX, and Robots, Monsters, and Worse, p. XX). There were too many colonists to fit in the dropship along with the Colonial Marine PCs, so the players assumed they could avoid leaving anyone behind by decapitating all of the colonists—after all, their heads would weigh less than their bodies and take up less space!—and then have them cloned later.

That is most emphatically not how cloning in Systems Malfunction works, and acting on those assumptions would have been a disastrous mission failure. They would have brutally murdered all of the people they were there to rescue. I found this misunderstanding hilarious, but also enlightening. It was an eye opening reminder that just because I’ve been immersed in the Systems universe for over a decade, newcomers to the setting don’t automatically know its nuances and details.

Here is an overview of how cloning in Systems Malfunction does work:

  • Clones are essentially “extra lives”. All Player Characters start with three clones (see p. XX) but may “sell back” any number of them during character creation, receive +1 Edge per clone sold back (see Building Your (Tragic) (Anti)Hero).
    1. After a character dies, there is a 24 hour waiting period before their clone becomes available as the clone is thawed and awakened. It may take substantially longer than that for the character to rejoin the action, depending on where they have decided to store their clones and what arrangements they’ve made beforehand. If a PC dies, this should be worked out between the PC and the GM. If the character was an NPC, it is at the GM’s discretion how long it takes for the NPC to reappear, but the minimum time is still 24 hours. Only important NPCs have clones, and the average Joe Galaxy doesn’t have any clones.
  • With currently existing technology, a clone can only be “copied” from a living being. Preserved genetic material (or a bunch of heads in a garbage bag) is not sufficient to create a new clone from.
    1. Clones are very expensive. Creating a clone of your character costs 100,000 Credits multiplied by the number of times you have had your character cloned. In other words, creating a third clone of a given character costs 300,000 Credits. Any clones you started with don’t count towards this cost multiplier.
    2. Every clone has 10 less Purity than the “generation” which proceeded it. See Purity & Consequences on p. XX and “Spiritual Machines” on p. XX for the consequences of Purity loss. (An average, heavily augmented human can die and transfer into a clone about nine times before their 10th clone has a Maximum Health of 0 and is effectively stillborn.)
    3. Most capital ships, space stations, and cities have facilities where clones can be created and stored. Backwater colonies may not, and uninhabited/uncharted planetary bodies certainly don’t.
    4. The scanning process to create a clone takes only 10 Minutes. The creation of the clone body takes between one day and one week, at the GM’s discretion.
    5. A Player Character can attempt the cloning process himself, but doing so is incredibly challenging. The PC must have access to an advanced scientific facility (and obviously the person being cloned), must spend 50,000 Credits (multiplied by the number of times the subject has been cloned, as described above), and must succeed a Hard Science (5) Test. Attempting to clone someone in this way takes one hour for the scanning process, and the usual time for the creation of the clone body. Failure on the Science Test means that you have created an invalid abomination it would be merciful to terminate: the credits are still spent. No character can manually create a clone of herself.
  • In addition to the scientific and technical limitations on how clones can be created, there are also numerous scientific, technical, and legal limitations in place on why clones can be created.
    1. Carter’s Laws of Biogenics prohibit duplicative cloning, i.e. it is entirely illegal for two instances of the same person to be active at one time. The entire government-military-medical-intelligence-communications infrastructure of the Republic is engineered to make duplicative cloning impossible. The primary limitation is in the InfoLink Implant which allows for recording of memories and continuity of consciousness (see p. XX). The implant’s hardware has been designed in such a way that none of the galaxy’s major known powers—the Republic, House Yamamoto, House Dresden, or House Dallas—can produce duplicative clones. Attempting duplicative cloning is the single most serious crime in the Republic’s legal clone, and carries more substantially more serious legal consequences than 1st degree murder.
    2. Carter’s Laws of Biogenics also prohibit reproductive cloning, i.e. it is illegal to use cloning technology to produce an offspring that is genetically identical to yourself. The legal consequences for attempting reproductive cloning are less serious than those associated with duplicative cloning, as long as the clone created is a fetus or an infant. Otherwise, this crime is treated the same as duplicative cloning.
    3. Finally, Carter’s Laws of Biogenics prohibit “longevity” cloning. For a human example, it is illegal to create a clone of yourself at the age of 30, with the intent of transferring your consciousness into that clone when you die of natural causes at the age of 76. Other treatments exist to extend the human life-span, but they cost even more than cloning, making them prohibitively expensive for all but the extremely wealthy.
      1. While modern nanomedicine can easily cure most cancers known to man, it is still worth noting that a clone made of a body with a systemic disease will still have that disease upon becoming active. In other words, a woman with Crohn’s Disease who purchases a clone now has a clone in storage that also has Crohn’s Disease.
    4. The only cloning actually permitted by Carter’s laws of biogenics is cloning as “life insurance”. In other words, it is only legal to create and store a clone as a form of insurance against death by violence or accident.
  • Cloning works exactly the same for Replicants as for characters of biological Origin with two minor exceptions.
    1. Replicant “Clones” are instead called “Backups”.
    2. Replicants needn’t worry about Purity loss from iterative cloning, as Replicants begin with 0 Purity and can never lose Purity.
  • To review, Carter’s Laws of Biogenics limit the function of clones in Systems Malfunction to that of “Extra Lives” for people who die by violence, accident, or suicide. (If a nasty fall breaks both of your legs or leaves you paralyzed from the waist down and you aren’t near an Autodoc or anyone who can help you to one, if you have a clone, it is legal to blow your brains out and wake up in your clone body 24 hours later.)

>>>BEGIN SIDEBAR: WHY IS CLONING TECH SO LIMITED?

For a mixture of reasons that are around 70% in-universe and 30% game-balance. The early Presidents in the Carter “dynasty” had specific ideological reasons for creating the Laws of Biogenics and making their enforcement so air-tight and the penalties for violating them so severe. The rationale behind the policy making was as follows.

Duplicative cloning was criminalized to prevent anyone—including future Republic administrations—from creating clone armies. To do so, it was reasoned, would create an underclass of people so replaceable they would have effectively no rights, and to protect the stability of the Republic from an “attack of the clones” type scenario. (From a game balance perspective, a character with multiple duplicates of themselves would be both overpowered and slow down gameplay.)

Reproductive cloning was criminalized under the rationale that the human race had benefitted from the genetic diversity granted by “traditional” reproduction for its entire history. A non-stagnant gene pool was desired to populate the galaxy. Also, natural biological reproduction was simply cheaper and therefore more effective than reproductive cloning.

Finally, “longevity” cloning was criminalized to prevent the further growth of the gulf between the Galaxy’s haves and the have-nots by adding a major line item like immortality to the gifts the wealthy enjoy that the poor do not.

In general, Armand Carter’s children and their children and grand-children were very reticent to allow human scientists to “play God”. After all, it was their famous ancestor that had saved the human race from enslavement to the will of a machine god during the War Against the Gaia (see A Brief History Of The Future, p. XX).

>>>/END SIDEBAR

Transmissions From The End #009

Company News

It looks like we’re finally getting a full-time director of sales, marketing, and logistics. While I don’t mind disclosing it’s a huge fiscal investment for us to bring on a full time employee (as I think many of the people reading this know, Mikaela and I don’t actually get paid as such, and have been working on End Transmission “pro bono” for half a decade now), I’m really hoping that having someone who is devoted full time to raising our market profile will really help us to gain the traction we so badly need. In short, I have been sick for years of the fact we’ve been around since 2012 and no one has heard of us. We will now be employing someone full time to change that. Fingers crossed.

GM’s Day Sale

Almost all of our core game books and a few GM-centric supplements have been marked down by 30% on DriveThruRPG as part of their GM’s Day Sale. Go over and pick up any End Transmission titles you don’t own yet. The deals only last until March 13th!

Trumpsionics

As promised last transmission, here is a short essay about how the election of the pussy grabber in chief, “orange is the new black”, changed the universe of PsionicsEvery time the real world gets turned upside down like this (and gosh let’s hope it’s not many), we’ll try to provide the Psionics fan-base with some guidance on how the changes to the real world, now, effect the game–which is ostensibly set in the real world, and now.

Disclaimer: Two things. One, if, like many of my players, you’d prefer to at least be able to escape to an imaginary reality where Trump is not president, by all means, you do you. Trump does not need to be president in your Psionics universe. Secondly, the following may seem like a lot of editorializing on real world topics on my part, but that’s not how it’s primarily meant. While doubtless my perspective shines through somewhat, this is primarily meant to be read as written from the Institute’s point of view. 

The deep state parasite known as the Institute did not engineer the rise to power of President Donald J. Trump. In fact, they were powerless to stop it. Trump is the first President since the inception of the Institute in the 1950s that the Institute did not have a hand in electing. This has greatly weakened the Institute’s hold on the continental United States. “The Madness of King Donald” was not something the Institute was prepared to deal with. The Institute’s  highest-placed conspirators and policy-makers are within the US clandestine services and intelligence community. And Trump’s flagrant disregard and disrespect for the US intelligence community are frankly unprecedented, and have posed the Institute with unprecedented challenges. The status quo for decades has been that the President is a powerless figurehead and the Shop runs the US Federal Government from the shadows. That status quo has faced its first major challenge in the election of a president so unpredictable that the Shop cannot figure out how to manipulate him. To put it bluntly, they don’t see how they can get Trump to play ball when he is, essentially, a crazy person that became president by a terrible, terrible accident.

The Institute has concluded that their preferred presidential patsy and figurehead, Hilary Clinton, was compromised by the Red Orchestra’s hack of the US election. Abraxis Biotech has benefited more from the US presidential upset than Matryoshka, however. Several cabinet posts in the Trump administration have gone to corporate fat cats that Abraxis has its corporate tendrils of control in, including the Secretary of State, the Secretary of the Treasury, and the Secretary of Commerce. Influence over the Treasury Department in particular will allow Abraxis to interfere with the Shop’s operations through obstruction to the federal funding that they are illegally siphoning. To the Shop, it’s unclear if the Secretary of State, Rex Tillerson, is more loyal to Abraxis or Matryoshka, but he appears to be compromised by both. The Shop retains serious influence over the Department of Defense and the Department of Homeland security, but has no optimism for its ability to influence President Trump through those departments.

To date, the Institute has not authorized any plans to deal with the Trump situation in either of the two obvious ways: assassination (under a false flag, most likely through a radical antifa movement, since the resultant crackdown would make things difficult for the Zodiac Order, which is finding the Antifa movement to be an incredibly useful recruitment tool) or mind control via the deployment of a powerful psychokinetic Esper. While the assessment of various operational plans for these options has generally produced a chance of success of greater than 90%, the risk of exposure has been deemed too great for The Shop to risk exposure. One of the Shop’s highest operational priorities is ensuring that the general public remains ignorance of the existence of Espers and of course, of its own existence. No matter how slim the chance, the Shop’s decision makers aren’t willing to risk a botched operation to remove Trump that could even potentially result in the light of the public eye falling on the Institute, or on the existence of Espers. Any operation to “revise” the results of the Presidential election would draw away badly needed resources from the Institute’s ongoing operations to capture and control Espers on US soil and around the globe.

So for now, like ordinary Americans, the conspirators of the Institute are forced to wait and see how the country fares under the leadership of a president that is widely perceived as a maniac and a fool. Depending on how Trump’s unpredictability plays out, the Institute may later have to risk action, direct or indirect, to remove him from power. Plans to approach and recruit Vice President Mike Pence are already in the offing in the event of Trump’s assassination or impeachment by forces outside of the Institute’s direct control.

As if Trump’s presidency wasn’t bad for them on enough fronts as discussed above, the public resistance to Trump has given birth to an American counterculture that is larger and stronger than any seen since the culture wars of the 1960s. The Zodiac Order has already latched on to and subverted this anti-fascist, pro-Social Justice movement, giving them more ability to hide in plain sight than ever.

I-CON 32

After an absence of some years, I-CON is back for its 32nd outing! End Transmission first ever game dropped at I-CON in 2012, so naturally we’re excited for the convention’s return. We’ll be at the exhibitor’s hall in force with the full suite of End Transmission Games products, so be sure to come by the show and say hi to us if you’re in the area!

<end transmission>

dat room

SPOILER ALERT: I really like the musical Hamilton.

So what’s up guys? I’m going to write down my method for designing a game, and you get to be (figuratively speaking) in the room where it happens.

The room where it happens.

The room where it happens.

{Repeats}

the_room

No, not THAT Room, for the love of God!

SPOILER ALERT: I might actually be said to have a Hamilton “Problem”.

My method is just my method. My method is not the best method. My method is not the only method. My method was arrived at by designing games, which means my method is informed by the 10+ roleplaying games* I have already designed.

(There is exactly one inaccurate word in the sentence “Devon Oratz has been actively engaged in game design for his entire  adult life”. That word would be “adult”.)

(more…)

Transmissions From The End #005 – Making Up For Lengthy Silence With Endless Rambling!

Sorry guys, I’ve been really fucking busy. The Kickstarter that is going to jump in about two weeks has been taking all my time getting ready for it. I am about excited enough to poop my pants. So I missed about two installments of Transmissions From The End, so I’ll try to make up for it by making this one triple length!

Guest Shit From Thom Caulfield:

I asked Devon if I could have a guest post and he was like “you can have a guest 1/8th of a post because I have a lot of shit to write get your own fucking blog man” and I was like “I will take what I can get!” so here goes.

I’m sad that I can’t post this to the big purple because fascism (hurray!) which we’ll probably have in real world American in about a month and five days (double hurray!) but here are the sample complications I came up with based on the movies that Fiasco abjectly failed to be the Roleplaying Game Version of.

////FARGO (1998)

-JERRY LUNDEGAARD-
* “What kind of trouble are you in, Jerry?”
* “This was supposed to be a no-rough-stuff type deal!”

-MARGE GUNDERSON-
* “Love ya, hon.”
* “There’s more to life than a little money, you know. Don’tcha know that? And here ya are, and it’s a beautiful day. Well. I just don’t understand it.”

-STEVE BUSCEMI-
* “… So maybe the best thing would be to take care of that, right here in Brainerd.”
* “You know these are the limits of your life, man! The rule of your little fuckin’ gate here! Here’s your four dollars, you pathetic piece of shit!”
* “Is this a fuckin’ joke here?”

-PETER STORMARE-
* “That’s a– that’s a fountain of conversation, man. That’s a geyser. I mean, whoa, daddy, stand back, man.“
* “I need … unguent.”

/////IN BRUGES (2008)

-RAY-
* “One of the girls they murdered WASN’T a friend of mine. I just wanted to make you feel bad. It worked quite well.”
* “The little boy.”
* “He pauses, even though he should just hit the cunt, and he repeats, yes, I am talking to you.”
* “That’s for John Lennon, you Yankee fucking cunt!”
* “I’d hit a woman who was trying to hit me with a bottle! That’s different. That’s self-defence, isn’t it! Or a woman who could do Karate. I’d never hit a woman generally.”
* “Would you ever think about killing yourself because you’re a midget?”

-KEN-
* “Harry. I am totally in your debt. The things that’s gone between us in the past, I love you unreservedly for that. For your integrity, for your honor, I love you.”
* “The boy had to be let go.”
* “My wife was black. And I loved her very much. And in 1976 she got murdered by a white man. So where the fuck am I supposed to stand in all this blood and carnage?”

-HARRY (Raiph Fiennes)-
* “How can fucking swans not be somebody’s fucking thing? How can that be?”
* “I liked Ray. He was a good bloke, but when it all comes down to it, y’know, he blew the head off a little fucking kid.”
* “You fucking retract that bit about my cunt fucking kids!”
* “An Uzi? I’m not from South Central los-Fucking-angeles. I want a normal gun for a normal person.”
* “I know I shouldn’t, but I will.”
* “You’ve got the capacity to get fucking worse!”
* “Well obviously I’m not gonna go through you, am I, with your baby and that. I’m a nice person. But could you just get out of the fucking way, please.”
* “Don’t be stupid. This is the shoot-out.”
* “I do want the guy dead. I want him fucking crucified. It doesn’t change the fact that he stitched you up like a blind little gayboy, does it?”
* “You’ve got to stick to your principals.”

\\\\\PHANTASM IV: OblIVion (1999)

* “Mike, that Tall Man of yours didn’t take Jody away. Jody died in a car wreck.”
* “Small Man, your end approaches but it is not yet. Take great care how you play.”

\\\\PULP FICTION (1994)

-JULES-
* “Say ‘what’ again. Say ‘what’ again, I dare you, I double dare you motherfucker, say what one more Goddamn time!”
* “And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy My brothers. And you will know I am the Lord when I lay My vengeance upon you.”
* “Pigs are filthy animals. I don’t eat filthy animals.”
* “Well, I’m a mushroom-cloud-layin’ motherfucker, motherfucker!”

-VINCENT VEGA-
* “Oh man, I shot Marvin in the face.”
* “Bacon tastes gooood. Pork chops taste gooood.”
* “I don’t mean any disrespect, I don’t like people barking orders at me.”
* “I got a threshold, Jules. I got a threshold for the abuse that I will take. Now, right now, I’m a fuckin’ race car, right, and you got me the red. ”

-BUTCH-
* “The night of the fight, you may feel a slight sting. That’s pride fucking with you. Fuck pride. Pride only hurts, it never helps.”
* “I specifically reminded her – bedside table! On the Kangaroo! I said the words, “Don’t forget my father’s watch.””
* “I’m American, honey. Our names don’t mean shit.”

-MARSELLUS-
* “…Marcellus Wallace don’t like to be fucked by anybody except Mrs. Wallace.”
* “The night of the fight, you may feel a slight sting. That’s pride fucking with you. Fuck pride. Pride only hurts, it never helps.””
* “I’m prepared to scour the the Earth for that motherfucker. If [Butch] goes to Indochina, I want a nigger hiding in a bowl of rice ready to pop a cap in his ass.”
* “I ain’t through with you by a damn sight. I’ma get medieval on your ass.”

-MRS. MIA WALLACE-
* “Why do we feel it’s necessary to yak about bullshit in order to be comfortable?”
* “This fucked-up bitch is Marsellus Wallace’s wife! Do you know who Marsellus Wallace is? Do you? If she croaks on me, I’m a fuckin’ greasespot!”

-JIMMIE-
* “I’m gonna get fuckin’ divorced. No marriage counselling, no trial separation, I’m gonna get fuckin’ divorced.”
* “Did you notice a sign out in front of my house that said “Dead Nigger Storage”?”

-THE WOLF-
* ” If I’m curt with you it’s because time is a factor. I think fast, I talk fast and I need you guys to act fast if you wanna get out of this. So, pretty please… with sugar on top. Clean the fucking car.” (I am going to call out Devon on totally having this complication in real life, because it’s his favorite thing to quote when demanding that me or Mikaela or anyone else to do something in a completely unreasonable timeframe.)
* “You see that, young lady? Respect. Respect for one’s elders gives character.”
* “Just because you are a character doesn’t mean that you have character.”
* “I get my car back any differently than when I gave it, Monster Joe’s gonna be disposing of two bodies.”

/////BONUS (2016)

-RPG.net Moderators/Admins-
* “I love rules! They make me powerful!”

I had more planned, but to be honest, the one-month ban from RPG.net made me feel like my sample complications would have less of a

If you had any questions about how any of those complications are supposed to work (in what situations would you bust them, in what situations would you raise them, etc, why are their so fucking many for In Bruges.), email aventine.iconoclast@gmail.com.

Worlds End. Heroes Die. Systems Malfunction.

I saw what you did there, Thom, and if Harvey Keitel wasn’t so fucking awesome, you’d never have gotten away with it.

In two and a half weeks, I will have been developing this game, this setting, and this world, for exactly 12 years of my life (add 2-3 years if you count the videogames too, which started development in 2001). For that entire time, I have been trying to make it a thing. I feel like I have finally “brought the thunder” enough that I feel like I actually have a chance of making that happen.

This is a very early rough of a single piece of promotional art. It might not be enough to get you hyped, but it gets me fucking HYPED.

movie-poster-rough-options

Actually, it’s 10 of them. And that makes me HYPED X 10.

I am hereby officially announcing that our Kickstarter for Systems Malfunction the tabletop roleplaying game is launching on Tuesday, October 18th, 2016.

Artificial Nocturne

Accompanying the Kickstarter will be an 80,000 word braided fiction featuring stories from yours truly, Mikaela Barree, Richard Kelly, John Jemmott, and others. While this will give our monowire sharp deadlines to contend with, our intention is to have the first story ready to launch by the 21st and to launch one story roughly every three days thereafter, on the KS main page. There will be 11 stories total.

Artificial Nocturne is a braided anthology set in the Systems Malfunction universe designed to show up why that universe is FUCKING AWESOME: smart, literate, literary, genre-savvy, morally ambiguous, violent, profane, beautiful, science-fiction like you’ve never seen it before, with vampires fighting robots in goddamn motherfucking space.

Most of the writers already know how awesome Systems Malfunction is because of having played the LARP it’s based on. Some of the writers already know how awesome Systems Malfunction is because of having played the amateur CRPGs it’s based on. The rest of them will have to learn as they go.

It is the year 556 R.T…

D-042 “Jersey City” is an artificial nocturne. It is a wretched hive of scum and villainy (our principal characters). It’s just as fucked up as they say. It’s an outsider’s escape for a broken heart. You can buy anything there. Anyone.

They hide out in the back. They are the YWY (pronounced like “Why” singular, or “whys” plural), a sleeper cell of the Fallen that is wide awake. They are kids, all, terrorists all — age 3 to 300. Some of them are 200 year old psychic aliens. Some of them are robot prostitutes. Some of them are psychic cyborg immortal posthuman teenage prostitutes with a grudge against the po.

They are all terrorists. They are all kids.

They are our heroes. This story is about them and the shadow of a life they eke out around and beneath a space station with 250.5 million souls on board and a million stories.

Artificial Nocturne is a braided anthology in the Systems Malfunction universe designed to introduce it while telling a COMPLETELY NEW STORY within it (believe me, I have a LOT I could have rebooted).

Artificial Nocturne is informed by and keys to the album Synthetica by the rock band Metric.

It’s Not Just A Job, It’s An Adventure

I’ve had a couple of DicePunk adventures planned for a couple of months. The first of these, “Escape From Cleveland”, a Psionics adventure set during the Republican National Convention, I was really excited about this fucked up and awesome idea. But the closer we’ve gotten to the general election, the more and more terrifying Trump’s inevitable rise to power has seemed compared to his merely possible rise to power  and the less and the less fun this adventure has seemed to write and playtest. I might actually leave the country if/when Trump wins. I don’t know that I’m feeling as keen on statting the fucktard  giant douche in DicePunk as I was back in July.

Instead, what we have coming up for some point in the future is an adventure I like to call No Country For Great Old Ones. It’s southern-fried cops and robbers a la recent incredibly amazing film Hell or High Water only with a ‘dash’ of the supernatural thrown in. We plan on releasing it “quad-statted” for DicePunk (specifically, Phantasm), Delta Green, HERO System 5E (Revised), and Savage Worlds, assuming that we can get all the licensing lined up. It’s going to be the tits.

This Is Entertainment

The SPLINTER Quick-Start Rules are called SPLINTER: This Is Entertainment. It will be a free PDF booklet (some dead tree copies possible for Free RPG day) that will include everything you need to jump into SPLINTER including pregenerated players/Avatars and an introductory adventure. In other words, the world’s weirdest RPG just got a bit more accessible.

It’s currently on schedule for a Christmas season 2016 release thanks almost entirely to one Richard Kelly. Richard: TYVM for keeping this particular ETG assault vessel on track and on target.

In Closing

I think that’s all I’ve got for now. Thanks everyone for listening to my blather and turn in next Thursday for another Transmission From The End.

 

That Feeling When

TFW: You realize that a rule that you both wrote and published makes no fucking sense.

I think that Firefight came out in 2013 or 2014? I forget. Anyway, anyway, there’s this Combat Maneuver on p. 15, Defensive Roll, that makes literally no fucking sense.

IF CHEWBACCA LIVES ON ENDOR YOU MUST ACQUIT.

The rule says “A character with this Combat Maneuver decreases the Difficulty Stage of all Evasion rolls made versus Splash Attacks by one, from Hard to Normal.”

This makes exactly 0 sense. In The Singularity System you do not ever ROLL an Evasion test versus a “Splash Attack” because that is NOT A THING. Instead, attacks have a BLAST Radius and you suffer damage based on how close you are to ground zero, your Armor, the attack’s Piercing, and nothing else.

In 2013 I published a rule that was goddamn nonsense. But that can’t have happened! I’m perfect!

new20sorry20so20perfect

Except for that pesky part where I’m totally NOT Perfect, or even close.

Still, though…that…fucking…feeling…when. So, Errata, effective immediately:

For Firefight, p. 15:

  • Replace the Description of Defensive Roll with the following text: “A character with this combat maneuver can make an Evasion or Athletics roll (whichever is higher) when caught in the Blast Radius of any attack with a Blast Radius. Each Hit achieved on this test reduces the damage of the Blast attack by one–after reducing Base damage by meters from target,but before applying Armor.”

In summation:

Transmissions From The End #002 -The Ghost of Diana Jones

“We’re movin’ on up, to the east side.
We finally got a piece of the pie.”

As I mentioned recently, we just did up GenCon 2016 really fucking hard, and now we’re down from some R&R. But today is THORSDAY, and that means YOU, dear reader, get another Transmission From The End.

GenCon – Financial Transparency

Our games/books (games which are also books, books which are also games!) sold like hotcakes at GenCon. With our $25,000 sponsorship plus who-even-knows how much overhead for air fare and hotel lodging, it was literally impossible for us to break even. But I believe we grossed close to $4,000 in sales which means if you were to count our overhead only as our Entrepeneur’s Alley booth (which we got for $1000 as a first-year-at-GenCon company and which was upgraded to a double-sized endcap as part of our sponsorship), we actually netted at least $2,000+ in “profits”.

We came close to selling out of nearly everything, and we did sell out of Anathema, DicePunk Core, and the Systems Malfunction setting, although we didn’t bring terribly many of any of those.

DEMO-Lition Derby

I’d like to thank Kelly’s Heroes once again for running two games of SPLINTER and two games of Psionics on Friday. I was sad that we didn’t manage to get the GMs”Psionic Phantasms” or the three existing “Glory & Gore” episodes in time for them to feel comfortable running them, so instead they ran two instances of “Code Grey” (Psionics) and two instances of “The Race For Szenys’ Tomb” (SPLINTER). I understand those instances ran well and I definitely look forward to working with Kelly’s Heroes in the future.

Our new Interrim Director of Sales, Logistics, and Marketing John Jemmott ran a packed table of Singularity System (Systems Malfunction flavor) and a packed table of Psionic Phantasms and I understand acquitted himself heroically. Thanks for stepping up, John! In more way than one.

I’d also like to thank our SPLINTER and Psionics writer Richard Kelly for running three games of “Glory & Gore”:  one no-show, one that only two-people showed up to that went great, and then a packed table of eight that was apparently kind of a hot mess, due to no fault of Richard’s own. Apparently people were expecting a rules-lite, thinking-lite, cheerful and bright storygame from SPLINTER, my dark, ruthlessly cerebral, crunchy, tactical RPG and Richard’s delightfully disturbing and atmospheric “Digitarchs” dungeon…clearly some shit got miscommunicated along the way, and I’m sure that Rich K did the best with what he had.

In the future, I want to work harder on getting better event presence at conventions and getting better online presence for our organized play efforts such as the “Glory & Gore Living Campaign” for SPLINTER.

As for the two demos that I personally found time to run, here’s how they went:

Psionic Phantasms

Packed table, all eight PCs cast: Mindfucker, Juggernaut, Stormbringer, Firestarter, Sam Collins, Joey Collins, and Caleb Hendrix (vampire) and Del Finley (Aranea).

The Espers and humans came very close to killing each other for the first time in any time I’ve ever run this.

Firestarter and Joey Collins had to go two hours into the demo and became NPCs: I think Del Finley also left early, so I just had him go into his spider form and go eat some people that were further away from fire (the Firestarter unapologetically burned down the Collins’ house before leaving).

I had them become NPCs. Joey got kidnapped by the Tall Man in his hearse and the rest of the PCs followed to the mortuary to rescue him (side-note: I ruled that Espers could not bleed Overflow because they were being accompanied by a vampire and they all KNEW he was undead, because the Mindfucker had tried to Psychokinesis him and got the same result he’d get from Psychokinesis on a corpse). They found the blacked-out hearse parked outside the funeral home, and busted it open. Inside the casket inside was the Firestarter’s body, minus the brain. Emotional shock from this threw on about 20 Overflow which they couldn’t bleed because how can you relax when you’re around a vampire?

I was running about three hours late so I frontloaded all the danger to the first floor of the mortuary: namely, I sextupled the orbs. In the first hallway, the PCs pulped the two spheres I had there without any casualties. They weren’t so lucky in the main hallway, where I’d placed four spheres. The PCs put up a valiant fight, and might have won if the Vampire’s dice luck hadn’t been shit (with John Wu Special and Master in Pistols, he should have been able to drop at least one Orb a turn if he rolled just slightly above average). But the Stormbringer got brain-juiced, causing both the Juggernaut and the Mindfucker to overload due to emotional shock. The Juggernaut’s initiative came up first. He made his Will check to stagger away, but all orbs and all PCs were still caught in the Obliteradius and killed, except for Caleb, who survived on the strength of having crazy Vampire Health. The second turn of the overload, the Juggernaut’s head exploded from overload damage.

Barely still-undead, Caleb the vampire stood in the middle of the carnage: all the orbs and every other PC were dead. The Tall Man opened a door from a nearby coffin show-room, holding NPC Joey by the scruff of the neck.

“Good evening,” said the Tall Man, ominously.

“Good night!” responded Caleb, and FUCKED RIGHT OFF, driving away into the night in his stolen Sheriff’s cruiser, the sole survivor.

I sold two copies of Psionics off the strength of the demo, one to Caleb and one to the Mindfucker.

Epic Battles In Space!: Star Wars Edition

So I expected this event to be super-packed because this Star Wars is kind of a little bit popular…maybe you’ve heard of it? So imagine my shock when I only wound up serving a table for two. Six more people were signed up for it, but they all had different emergencies come up and couldn’t make it.

The two kids I got were fairly omnivorous tabletop gamers and big Star Wars fans: one of them had just bought the Singularity System. I let one kid play the whole rebel fleet and the other kid play the whole empire. After the demo they went back and bought Biotech, Mind Games, and Firefight.

ANYWAY, as for the battle of Tatooine:

At the end of the first turn, the Tantive IV successfully broke off and escaped (the kid playing the rebels had the BEST dice luck I’ve ever seen outside of myself: the force was seriously fucking with him). Because that happened about three hours before the demo was scheduled to end, I decided to play through the awful pyrrhic battle that followed.

Only the Devastator and one of the two Star Destroyers survived. Every single other capital ship and fighter craft involved in the conflict was destroyed. The 36 X-Wings sent to destroy one of the star destroyers gradually killed their way through a screen of 72 Tie Fighters, but only six X-Wings were left when they actually made it to the attack run phase, and the Victory-II’s point defense guns ate them alive before they inflicted any serious damage.

So technically, the rebels won, but the real winner was the void that devours souls.

Other Fun Shit I Did

Way too little of it this year! This year I was so busy that I was essentially all business:

“All work and no play 
Keeps me on the new shit.”
Lorde

I did manage to find the time, somehow, to sit down for forty minutes with our friends and neighbords at the Tower of Gygax and lose a seventh level D&D ranger to a swarm of his favorite enemy, goblins. I snapshotted this white board  they had which filled my heart and soul with gleeful delight:

IMG_0560

FUCK YEAH OSR

Upcoming Products For The Rest Of 2016

Here is a partial roster of the products we have cooking for the rest of 2016:

  • Richard Kelly and I are going to collaborate on SPLINTER: This Is Entertainment, a free Quick Start Rules package for SPLINTER. Street date: Christmas Season, 2016.
  • SPLINTER: Return To The Dread Abyss of the Digitarchs by Richard Kelly is one of the best modules that I have ever seen for any game ever, and I couldn’t be prouder that it’s for SPLINTER. Street date: Christmas Season, 2016.
  • Systems Malfunction–a standalone scifi RPG containing both the Singularity System and the incredible Systems Malfunction setting– is coming to Kickstarter in October.
  • Singularity System MOD04: INFOWAR by Devon Oratz with John Jemmott will enter initial writing in early September, for a street date of Christmas Season, 2016.
  • Escape From Cleveland, a DicePunk/Psionics  adventure by Devon Oratz will enter initial writing/production in early September, for a street date of Christmas Season, 2016.

I Wrote A Goddamn Poem

For the first time in about five years. And you get to read it, you lucky dog you. I make no apologies for the inside jokes and “you just had to be there” moments it describes.

I Am The Ghost of Diana Jones

This one goes out to the one I love
(This one goes out to the one I left behind)

Like a herd of scruffy-looking nerf herders,
we stagger through the streets of Indianapolis,
a gaggle of professional nerds.
“They left the bar at 9? What are we, school teachers?” I demand rhetorically of anyone who will listen.

Of course I am already very drunk and quite high. After all, it’s Wednesday night.

I am slow to realize that the seven-block exodus is simply taking us from the Irish pub we are late to
to the bar beneath the bridge
a moot of dwarven philosophers gathered
at the booze stockpile
fencing with their business cards
to confer the highest honor they can
on whoever they damn well please
without the slightest threat of accountability

I want to stay because I feel like I could get so blasted I spend the rest of the night
talking to John Wick
either one (this is an inside joke)
but the outdoor voices in the interior of the Ranch
(a bunch of introverts suddenly turned inside out, no doubt, loudly discussing theory and games and podcasts)
become an unbearable deafening sussurus
that drives me away
temporarily insane (1/1d10)
into the hot Indiana night

“I am either at a haunted award show,”
I text
“Or the hipster singularity.
I can’t tell.”

(leaving with Mikaela, I tell the bartender the definition of sussurus
and that he can find John Wick–the REAL John Wick–inside
he does not quite believe me
the fool)

To “Cogwheel Gelignite”, we bellow, obscure amongst obscurity in this toast
to an unsung engineer of Mount Nevermind,
(a girl I do not know
with a Pikachu tank-top
and a midline incision surgical scar
hugs my girlfriend again and again and again)
and down goes the poisonous green liquid.

LATER:
Pounding shots with Kelly Slaughter and his crew of heroes
(work is the curse of the drinking class, I tell him, mugging Oscar Wilde to do so,
but I have to explain it, and much later, look up that it is Oscar Wilde)
we toast the memory of a wargamer eight long years dead
who built or discovered the magic portal that leads us
to thousands upon thousands of Worlds.

NOW: alcohol has made sleep even more insurmountable than sex
(I can think of at least two songs called “Too Drunk To Fuck”,
but none about trying to sleep as your liver’s frantic
churning
turns
blissful oblivion into the waking nightmare of a hangover)
and I ponder the imponderables of an American dream
on what might be the last Summer we the young and foolish have left to us
before a tragicomic orange fascist from Queens
proves to be the Not-So-Secret-Hitler
that destroys
America
or the world

A simple prop
to occupy my time
this one goes out to the one I love.